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9780764533563

Flash 4 Bible

by ;
  • ISBN13:

    9780764533563

  • ISBN10:

    0764533568

  • Edition: CD
  • Format: Paperback
  • Copyright: 2000-01-01
  • Publisher: John Wiley & Sons Inc
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List Price: $39.99

Summary

If Flash 4 can do it, you can do it too... Whether you're a Flash beginner or an old hand, this is the one guide you need to unleash the full potential of this state-of-the-art Web animation software. Packed with examples and illustrations - including eight pages in full color - as well as expert tutorials from animations pros, the Flash 4 Bible covers everything from creating graphics and building interactive effects to using Flash with other applications and deploying Flash animations on the Web. It's all you need to discover the secrets of great Flash animation - and take any Web site to the next level! Inside, you'll find complete coverage of Flash 4 Create streaming animation and moving logos for any Web site Build pop-up menus and rollover buttons with ease Explore Flash drawing tools, animation controls, and file format support Use Flash with Dreamweaver, Photoshop, FreeHand, Illustrator, Premiere, and other design software Discover useful techniques such as in-betweening and onion-skinning Take advantage of JavaScript interactivity to make Flash movies Create standalone Flash projectors for floppy-disk distribution Add-one, plug-ins, and more on CD-ROM Trial software, including Director 7, Dreamweaver 2, Fireworks 2, Flash 4, and Freehand 8 Time-saving templates Examples from the book Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like-free-but they have no technical support. www.idgbooks.com System Requirements: Mac: Power PC at 100MHz or greater, 32MB RAM, System 7.6.1 or later. PC: Pentium PC at 133MHz or greater, 32MB RAM, Windows 95, 98, or NT 4

Author Biography

About the Authors Robert Reinhardt has developed multimedia courses for educational facilities in Canada and the United States, delivered conference seminars on Web design, and served as technical editor for several Photoshop and Web books. With a degree in photographic arts, Robert takes a holistic approach to computer applications for the creation of provocative multimedia. Recently, he created installation and digital art for the Warner Bros. feature film Gossip. Now based in Los Angeles, he continues his work through "The Makers" (www.theMakers.com) as a multimedia artist, programmer, and instructor with his partner Snow and his creatively inclined dog, Stella. Jon Warren Lentz is a graduate of the Classical Studies program at UCSC, and a freelance artist and author. He is the lead co-author of a popular Web design book, <deconstructing web graphics.2>, co-authored with Lynda Weinman. He's also an associate editor and columnist for EFX Art and Design magazine, formerly known as Mac Art & Design. Prior to entering the photodigital frontier, Lentz achieved notice as a sculptor working with sand-carved glass — a process that he helped to define as a fine art medium. Jon's images have been featured in the 1997 Graphis Poster Annual, Mac Art & Design magazine (Sweden), IdN — the International Designer's Network magazine (Hong Kong), and other magazines. In July 1998, Shutterbug magazine explored connections between his fine art abstractions and commercial works. His work may be viewed online at www.uncom.com. Jon has lectured on digital art, design, and technology at many venues, including the Maine Photographic Workshops, and the Thunder Lizard Photoshop Conference. In 1998, Jon was the visiting artist at Bradford College in Bradford, Massachusetts. In 1999, he joined the faculty at Palomar College, where he now teaches Photoshop, Flash, and Web design. Jon's personal interests are board surfing, photography, fine art, and the study of classical Latin and Greek poetry. He lives with his wife and son in Carlsbad, a beach community near San Diego, California. Contributors and Technical Editors Justin Jamieson (justin@mediumLarge.com) started using his first computer when he was eight years old. Years later, after studying design and cinematography, he combined his training with his computing knowledge to co-found mediumLarge (www.mediumLarge.com), a new media design firm in Toronto. In 1997, while developing a Web site for a local Toronto rap group, Justin began his research into the use of sound on the Internet and there's been no turning back. He recently began an online record company for unsigned Canadian acts that will distribute CDs and MP3s to listeners around the world. One of the first true Flashmasters, Paul Mendigochea has been working with the program since the release of FutureSplash. He's renowned as the architect of the award-winning FlashPad Web site (www.flasher.net/flashpad.html), which was the first community forum for like-minded Flashers. FlashPad is built entirely in Flash 4, with exemplary use of the new features. According to Paul, "Flash 4's robust forms and client/server features make Flash 4 a viable alternative to HTML-based Web sites." Paul predicts that these new features will propel "the great Internet facelift era," meaning that clunky HTML interfaces will soon be replaced with easy-to-use Flash front ends. To kick-start this era, he also maintains the Flashcgi Web site (www.flashcgi.com), which delivers support to developers who build Flash-based client/server applications. Having originally studied fine arts (BA, University of Waterloo) and literature, language, and computer-mediated-communication (MA, University of Waterloo), Colin Moock now explores theoretical and practical creativity on the Web. During the mid '90s, Colin produced SoftQuad Inc's corporate Web site, when SoftQuad's HoTMetaL PRO ruled the Web-authoring software world. He's now a Web designer at Toronto-based new media firm ICE (www.iceinc.com), creating Web sites and interactive experiences for companies such as Levi's, Sony, The Movie Network, and McClelland & Stewart. Colin's personal exploration of the Web occurs at www.moock.org, where he maintains online artwork, Web experiments, and collections of essays and tutorials for Web developers.

Table of Contents

Prefacep. xi
Acknowledgmentsp. xvii
Mastering Flash Toolsp. 1
Defining the Flash Toolbarp. 3
Flash Tool Basicsp. 3
The Flash Drawing Toolbar (a.k.a. The Toolbar)p. 7
Flash Selection Toolsp. 11
The Arrow Toolp. 11
The Lasso Toolp. 17
The Flash Drawing and Painting Toolsp. 19
The Pencil Toolp. 21
New Pencil Tool Functionalityp. 28
The Line Toolp. 29
The Oval Toolp. 29
The Rectangle Toolp. 30
Using the (Paint) Brush Toolp. 31
The Dropper Toolp. 36
The Ink Bottle Toolp. 37
The Paint Bucket Toolp. 40
The Eraser Toolp. 44
The Text Toolp. 46
Flash Colorp. 55
Web Safe Color Issuesp. 56
Hex Definedp. 56
ColorSafe and Other Solutionsp. 57
Toolbar Colorp. 61
Using the Flash Color Windowp. 63
Defining the Flash Frameworkp. 73
What's Flash Capable Of?p. 73
What Can a Flash Movie Be?p. 76
Components of the Flash Environmentp. 77
Contrast: Flash Movie File versus a Shockwave Filep. 79
Menus, Palettes, Settings, and Preferencesp. 81
Fundamental Flash Palettesp. 81
From the Menu Barp. 92
The Edit Menup. 99
The View Menup. 101
The Insert Menup. 103
The Modify Menup. 104
The Control Menup. 108
The Libraries Menup. 110
The Window Menup. 110
The Help Menup. 112
Getting Flash Helpp. 113
Flash Help Topicsp. 115
Onlinep. 117
Digging into Other Online Resourcesp. 120
Creating Flash Graphicsp. 129
Drawing in Flashp. 131
Simple Shapes and Objectsp. 131
Stacking Orderp. 139
Groupingp. 140
Scale, Rotate, Skew, and Flipp. 141
The Inspectorsp. 142
Stroke and Fill Effectsp. 144
Creating Type and Text Effectsp. 151
Using Media with Flash Artworkp. 157
Vector versus Bitmap Imagesp. 157
Importing External Mediap. 158
Animating with Flashp. 167
Frame-by-Frame Animationp. 167
Tweeningp. 169
Editing Animationp. 174
Guide Layersp. 177
The Flash Library: Symbols and Instancesp. 181
Symbol Typesp. 181
Adding Symbols to Moviesp. 187
Editing Symbolsp. 188
Modifying Instance Propertiesp. 189
Sound Planningp. 193
Understanding Sound for Flashp. 195
Basics of Sampling and Qualityp. 195
Sound File Import Formatsp. 200
Sound Export Formats Used by Flashp. 200
Controlling Sounds in Flashp. 203
Importing Sounds into Flashp. 203
Assigning a Sound to a Buttonp. 204
Synchronizing Audio with Animationsp. 206
Incorporating Sound in the Timelinep. 207
Editing Audio in Flashp. 208
Optimizing Flash Sound for Exportp. 213
Sound Optimization Overviewp. 213
Publish Settings for Audiop. 213
Fine-Tuning Sound Settings in the Libraryp. 217
Publish Settings for QuickTimep. 219
Flash Interactivity: Making Things Happenp. 221
Understanding Basic Interactivity: Actions and Event Handlersp. 223
Actions and Event Handlersp. 223
Your First Six Actionsp. 225
Making Actions Happen with Event Handlersp. 230
Gaining Advanced Control Over Your Moviesp. 237
Controlling Movie Clips with Tell Targetp. 237
Drag'n'Drop in Flashp. 251
Managing Smooth Movie Download and Displayp. 255
Programming Flash with ActionScriptp. 263
The Basic Context for Programming in Flashp. 263
The Parts of Its Sum: ActionScript's Componentsp. 264
Revving Up Flash Generatorp. 285
How this Chapter was Writtenp. 285
What is Generator?p. 286
Using Flash with Other Programsp. 297
Working with Raster Graphicsp. 299
Preparing Bitmaps for Flash Moviesp. 299
Using Photoshop to Create Images with Alpha Channelsp. 303
Using Live Picture to Create Animationsp. 312
Exporting Raster Images from Flashp. 319
Working with Vector Graphicsp. 327
Preparing Vector Graphics for Flash Moviesp. 327
Converting Rasters to Vectorsp. 345
Exporting Vector Graphics from Flashp. 349
Working with Audio Applicationsp. 353
Preparing Audio for Use in Flashp. 353
Working with 3D Graphicsp. 367
Introduction to 3D Modelingp. 367
Simulating 3D with Flashp. 373
Using Adobe Dimensions to Create 3D Objectsp. 382
Animating Figures with MetaCreations Poserp. 385
Exporting Animations from Kinetix 3D Studio Maxp. 393
Working with QuickTimep. 399
QuickTime versus Video for Windowsp. 399
QuickTime Support in Flashp. 401
Importing QuickTime into Flashp. 402
Combining Flash and QT Moviesp. 404
Using Digital Video in Shockwave Flash Moviesp. 415
Creating Full-Motion Video with Flashp. 431
High-Quality Video Output from Flashp. 431
A Quick Video Primerp. 432
Adjusting Flash Movies for Video Outputp. 436
Creating Sequences from Flash Moviesp. 441
Creating .AVI Files on the PCp. 446
Importing Sequences into Video Applicationsp. 448
Creating Broadcast-Quality Cartoonsp. 453
Caution! Large Files Aheadp. 453
The Storyboardp. 454
Backgrounds and Sceneryp. 456
Some Cartoon Animation Basicsp. 459
Animator's Keys and Inbetweeningp. 463
Coloring the Artp. 465
Flash Tweeningp. 467
Lip-Synchingp. 469
Finishing Upp. 472
Working with Authoring Applicationsp. 473
Integrating SWF Files into Dreamweaverp. 474
Using SWF Files in Macromedia Directorp. 480
Distributing Flash Moviesp. 497
Exporting Shockwave Flash Moviesp. 499
Optimizing Flash Moviesp. 499
Testing Flash Moviesp. 502
Publishing Your Flash Moviesp. 508
Publish Settingsp. 509
Publish Preview and Publish Commandsp. 527
Structuring Flash Contentp. 529
Writing Markup for Flash Moviesp. 529
Using Flash Movies with JavaScript and DHTMLp. 538
Using Players and Projectorsp. 547
The Flash Standalone Player and Projectorp. 547
Standalone Limitations and Solutionsp. 553
Using the Flash Player Plug-In for Web Browsersp. 554
Alternative Flash-Content Playersp. 558
Using the CD-ROMp. 563
Author and Contributor Contact Informationp. 565
Indexp. 569
End-User License Agreementp. 612
CD-ROM Installation Instructionsp. 616
Table of Contents provided by Syndetics. All Rights Reserved.

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