Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Gurdy Leete has more than 20 years experience in computer animation.
Part I: A Blast of Flash.
Chapter 1: Getting Acquainted with Flash CS3.
Chapter 2: Your Basic Flash.
Part II: 1,000 Pictures and 1,000 Words.
Chapter 3: Getting Graphic.
Chapter 4: You Are the Object Editor.
Chapter 5: What’s Your Type?
Chapter 6: Layering It On.
Part III: Getting Symbolic.
Chapter 7: Heavy Symbolism.
Chapter 8: Pushing Buttons.
Part IV: Total Flash-o-Rama.
Chapter 9: Getting Animated.
Chapter 10: Getting Interactive.
Chapter 11: Extravagant Audio, High-Velocity Video.
Part V: The Movie and the Web.
Chapter 12: Putting It All Together.
Chapter 13: Publishing Your Flash Files.
Part VI: The Part of Tens.
Chapter 14: Ten Frequently Asked Questions.
Chapter 15: Ten Best Flash Resources.
Chapter 16: Ten Flash Designers to Watch.
Part VII: Appendixes.
Appendix A: Installing Flash and Setting Your Preferences.
Appendix B: The Property Inspector and the Panels.
Appendix C: What’s on the Companion Web Site.
Index.
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.