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Questions About This Book?
What version or edition is this?
This is the 1st edition with a publication date of 12/17/2008.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Used copy of this book is not guaranteed to inclue any supplemental materials. Typically, only the book itself is included.
This book covers Flash CS4, including all the features brand new for Flash users. Flash CS4 introduces motion tweening, a new method for animating objects, such as symbols and text fields. Using a new panel, the Motion Editor, Flash developers will find it easier than ever to create sophisticated, lifelike animations. In addition, inverse kinematics allows animators to create armatures, skeleton-like structures that connect symbols and govern their movement. The animation chapters of theFlash CS4 Visual Quickstart Guidewill be fully updated to integrate the new animation techniques with the old and to give beginners some insight into how and when to use which types.Flash CS4 Professional: Visual QuickStart Guideuses step-by-step instructions and plenty of screenshots to guide readers along so that theyrs"ll be up and running quickly.
Katherine Ulrich is a writer and editor with a special interest in graphics and multimedia software. She has worked with Flash since version 3. She is also an avid amateur photographer. Formerly, she was an editor at Macworld Magazin e, working in the how-to department.
Table of Contents
intro 1: flash authoring tool 2: creating simple graphics 3: working with text 4: modifying simple graphics 5: complex graphics on a single layer 6: graphics on multiple layers 7: working with symbols 8: frame-by-frame animations 9: animation with classic tweening 10: animation with shape tweening 11: animation with motion tweening 12: more-complex tweening tasks 13: inverse kinematics 14: building buttons for interactivity 15: basic interactivity 16: using non-flash graphics 17 adding sound and video 18 delivering movies to your audience