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9780764536571

FlashTM ActionScript: Your visual blueprintTM for creating FlashTM-enhanced Web sites

by
  • ISBN13:

    9780764536571

  • ISBN10:

    0764536575

  • Format: Paperback
  • Copyright: 2002-01-01
  • Publisher: Visual
  • Purchase Benefits
List Price: $26.99
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Summary

This great guide uses the VISUAL approach to cover features of ActionScript. Take in all the information in two-page spreads, so there is no flipping back and forth between topics. This book was created for the professional, advanced level visual learner.Flash ActionScript: Your visual blueprint for creating Flash-enhanced Web sites covers how ActionScript works with Flash, actions, objects, properties and functions, operators and variables, Flash movies, and program debugging.

Author Biography

<b>Denise Etheridge</b> is the president of BayCon Group Incorporated, a consulting firm specializing in software installation, implementation, and training. Prior to founding BayCon Group, she worked in various organizations as a consultant and trainer. The BayCon Group Web site features online tutorials and attracts over 70,000 visitors per month. The BBC has honored the site as among the Best of the Web in the education category. Denise is the author of several of the site's tutorials, including Flash 5, Paint Shop Pro, Scalable SQL, Windows 98, Excel, and Word.

Table of Contents

How to Use This Book xiv
Getting Familiar with Flash
Introduction to Flash and ActionScript
2(1)
Create a Scene
3(1)
Create Layers
4(2)
Create Graphics
6(2)
Create a Symbol
8(2)
Create an Instance
10(2)
Creat a Button
12(2)
Create Animation
14(2)
Add Sound
16(2)
Create a Movie Clip
18(2)
Create Static Text Boxes
20(2)
Create Input Text Boxes
22(1)
Create Dynamic Text Boxes
23(1)
Using the Actions Panel
24(4)
Assign ActionScript to a Button
28(1)
Assign ActionScript to a Movie Clip
29(1)
Assign ActionScript to a Frame
30(2)
Publish Movies
32(4)
Programming with Actionscript
Introduction to ActionScript Syntax
36(2)
Test a Movie
38(2)
Enter the Test Environment
40(2)
Add Comments
42(2)
Stop a Movie
44(2)
Play a Movie
46(2)
Jump to a Frame or Scene
48(2)
Set Movie Quality
50(2)
Open a Web Page
52(2)
Communicate with the Flash Player
54(2)
Create Objects Users Can Drag
56(4)
Print a Movie
60(2)
Check Frame Load
62(2)
Setting Movie Clip Properties
Introduction to Movie Clip Properties
64(2)
Name an Instance
66(2)
Adjust Transparency
68(2)
Make Movie Clips Invisible
70(2)
Rotate Movie Clips
72(2)
Change the Width of Movie Clips
74(2)
Change the Height of Movie Clips
76(2)
Scale the Width of Movie Clips
78(2)
Scale the Height of Movie Clips
80(2)
Move Movie Clips Across the Stage
82(2)
Move Movie Clips Up and Down
84(2)
Set Movie Clip Quality
86(2)
Working with Variables and Strings
Introduction to Variables and Data Types
88(2)
Assign a Value to a Variable
90(2)
Assign an Object or Movie Clip to a Variable
92(2)
Load Variables
94(2)
Extract a Character from a String
96(2)
Extract a Substring from a String
98(2)
Concatenate Strings
100(2)
Obtain the Length of a String
102(2)
Search a String
104(2)
Change the Case of a String
106(2)
Convert Strings, Numbers, and Booleans
108(2)
Working with Operators
Understand Precedence
110(2)
Add Numeric Values
112(2)
Subtract Numeric Values
114(2)
Multiply Numeric Values
116(2)
Divide Numeric Values
118(2)
Find the Modulo
120(2)
Set Values with the Increment Operator
122(2)
Set Values with the Decrement Operator
124(2)
Using Less Than or Greater Than
126(1)
Using Less Than or Equal to or Greater Than or Equal to
127(1)
Using Equality and Inequality Operators
128(2)
Using Compound Assignment Operators
130(2)
Using Logical Operators
132(2)
Changing the Script Flow
Using if to Test a Condition
134(2)
Using if with else
136(2)
Using else if
138(2)
Create a Conditional Loop
140(2)
Using for Loops
142(2)
Using the Movie Clip and Array
Introduction to Objects
144(2)
Using the Movie Clip Object
146(2)
Attach a Movie Clip
148(4)
Get Bounds
152(2)
Swap Depths
154(2)
Check MovieClip Load
156(2)
Detect Collision
158(2)
Get the x- and y-Coordinates
160(2)
Create an Array
162(4)
Find the Length of an Array
166(2)
Add Elements to an Array
168(2)
Remove Elements from an Array
170(2)
Extract or Reverse an Array
172(2)
Convert an Array to a String
174(2)
Working with Objects
Change Colors
176(2)
Work with Color Transform Values
178(2)
Using the Mouse Objects and Properties
180(2)
Using the Date Object
182(2)
Get Date and Time Values
184(2)
Set the Date
186(2)
Set Date Values
188(2)
Set Time Values
190(2)
Using Mathematical Functions
192(1)
Raise a Power or Find A Square Root
193(1)
Round Numbers
194(1)
Generate Random Numbers
195(1)
Find Numeric Values
196(2)
Using the Key Object
198(4)
Using the Sound Object
202(4)
Set Volume and Panning
206(2)
Using the Selection Object
208(2)
Demystifying Functions
Get Properties
210(2)
Using Get Timer and Get Version
212(1)
Using Eval
213(1)
Convert a String to a Number
214(2)
Evaluate for Mathematical Errors
216(2)
Create a Scrollable Text Box
218(2)
Create a Custom Function
220(2)
Working with Multiple Timelines
View the Hierarchy of Multiple Movies
222(2)
Assign Target Paths
224(2)
Load and Unload Movies and Movie Clips
226(4)
Using Tell Target
230(2)
Using the with Action
232(2)
Duplicate Movie Clips
234(2)
Creating Smart Clips
Create Smart Clips
236(4)
Create a Smart Clip Custom Interface
240(4)
Using Creative Techniques
Validate a String
244(2)
Validate a Date
246(2)
Search a Text Box
248(4)
Convert Symbols
252(2)
Create Rotation Effects
254(2)
Create a Coloring Book
256(2)
Emulate Panels
258(4)
Demystify Trigonometric Functions
262(4)
Create Trigonometric Special Effects
266(2)
Debugging Actionscript
Using the Debugger
268(2)
Using the Output Window
270(2)
Using List Objects
272(1)
Using List Variables
273(1)
Debug Your Script
274(2)
Flash Actionscript Quick Reference
Key Code Values
276(2)
URL Encoding Characters
278(1)
List of Keywords
279(1)
Actions Appended with Num
280(1)
Hexadecimal Color Codes
280(3)
Button Handlers
283(1)
Movie Clip Handlers
283(1)
Operators
284(1)
Functions
285(1)
Actions
286(1)
Properties
287(1)
Array Object
288(1)
Boolean Object
288(1)
Color Object
288(1)
Date Object
289(1)
Key Object
290(1)
Math Object
290(1)
Mouse Object
291(1)
Movie Clip Object
291(1)
Number Object
292(1)
Object Object
292(1)
Selection Object
292(1)
Sound Object
293(1)
String Object
293(1)
APPENDIX
What's on the CD-ROM
294(2)
Using the E-Version of the Book
296(2)
Hungry Minds, Inc. End-User License Agreement
298(2)
Index 300

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