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9781137305091

The Formation of Gaming Culture UK Gaming Magazines, 1981-1995

by
  • ISBN13:

    9781137305091

  • ISBN10:

    1137305096

  • Format: Hardcover
  • Copyright: 2015-03-20
  • Publisher: Palgrave Pivot
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Summary

The Formation of Gaming Culture describes how games played on computers became computer games. By analysing the first gaming magazines, which were published in Britain in the 1980s, it shows how a culture of reception and appreciation was formed around games produced for home computers and circulated in the hobbyist culture of 'bedroom coding'. A new way of talking about software was developed specifically in connection with games, which assessed them according to the quality of their gameplay. Readers of the magazines, for whom this discourse made sense of their experiences with the new objects, came to recognize themselves as gamers and as a result gaming culture was born. In the years before Nintendo 'revived' gaming and began its transformation into a global entertainment industry, gaming culture was created. The book also shows how the formation of this culture was entwined with changes to the economics and technologies of games production in the 1980s.

Author Biography

Graeme Kirkpatrick is Professor in Media Arts, Aesthetics and Narration at the University of Skövde, Sweden. His Aesthetic Theory and the Video Game (2011) was recently listed by Edge magazine as one that should be in every gamer's library, while his Computer Games and the Social Imaginary (2013) was described in New Media & Society as 'one of the finest books to date on the subject of digital games'. His first book, Critical Technology (2004), won the 2005 Philip Abrams Memorial Prize from the British Sociological Association.

Table of Contents

Introduction
1. Approaches To Gaming's Field
2. Studying The Magazines
3. Getting A Feel For The Games
4. Game Addicted Freaks
5. Wimps, YOBS And Game Busters
Conclusion: Gaming's Field And Game Studies

Supplemental Materials

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