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9781598630640

Game Character Animation All in One

by
  • ISBN13:

    9781598630640

  • ISBN10:

    1598630644

  • Edition: DVD
  • Format: Paperback
  • Copyright: 2006-10-27
  • Publisher: Cengage Learning Ptr
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Summary

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

Table of Contents

Introduction x
Game Characters
1(42)
What Are Game Characters?
1(2)
Types of Game Characters
3(6)
Player Characters
4(1)
Non-Player Characters
5(2)
Enemies
7(1)
Designing Characters
7(2)
Viewing Characters in a Game
9(1)
A Historical Overview of Computer Art and Game Characters
10(8)
The Move to Color
12(2)
More Power Brings Better Tools
14(1)
3D Makes Its Move
15(3)
Looking to the Future
18(1)
2D and 3D Art
18(1)
Using Painting and Drawing Programs
19(2)
3D Art in Games
21(17)
The Vertex
22(1)
The Polygon
22(2)
Textures
24(4)
Lighting and Reflections
28(7)
Animation
35(2)
Game Al and Blind Data
37(1)
Bringing Everything Together
38(2)
Summary
40(3)
Developing Character Ideas
43(62)
Characters in Games
43(2)
Character Descriptions
45(5)
Writing Character Descriptions
49(1)
Drawing
50(8)
Holding and Using the Pencil Incorrectly
51(4)
Too Dark
55(2)
Not Blocking in the Drawing
57(1)
Too Much Erasing
58(1)
Character Thumbnails
58(2)
Drawing Characters
60(44)
Start with the Head
60(5)
Realistic Proportions
65(10)
Facial Features
75(9)
Drawing the Full Figure
84(4)
Proportions of the Body
88(4)
Hands
92(5)
Putting It Together
97(1)
Character Exaggeration
98(6)
Summary
104(1)
Character Illustrations and Templates
105(44)
Character Illustrations
105(24)
What Are Character Illustrations?
105(1)
How Are Character Illustrations Used?
106(1)
What Makes a Good Character Illustration?
107(1)
Simple Character Illustrations
108(6)
Detailed Character Illustrations
114(15)
Character Model Sheets
129(17)
What Are Model Sheets?
129(3)
How Are Model Sheets Used?
132(2)
Creating Base Model Sheets
134(6)
Making Character Model Sheets
140(5)
Color in Model Sheets
145(1)
Summary
146(3)
Character Modeling
149(82)
Installing Maya
149(1)
The Maya Screen
150(16)
The Workspace
151(5)
The Toolbox and Quick Layout Buttons
156(2)
The Main Menu
158(1)
The Status Line
158(2)
The Shelves
160(1)
The Sidebar
161(2)
Animation Tools
163(2)
Command and Message Lines
165(1)
Having a Ball
166(6)
Menus
172(10)
Menu Layout
172(3)
Common Main Menu Options
175(1)
The Animation Menu Options
176(1)
The Polygons Menu Options
177(1)
The Surfaces Menu Options
178(1)
The Dynamics Menu Options
179(1)
The Rendering Menu Options
180(1)
The Cloth Menu Options
181(1)
Polygon Modeling Tools
182(17)
Creating Polygon Primitives
183(10)
Modeling Polygon Primitives
193(6)
Building a Simple Character Model
199(30)
Building the Head
207(6)
Attaching the Head
213(2)
Building the Arms and Legs
215(7)
Creating Hands and Feet
222(7)
Summary
229(2)
Character Modeling 2
231(72)
Setting Up the Template
232(5)
Modeling the Face
237(16)
The Eye
237(5)
The Mouth
242(3)
The Face
245(8)
Modeling the Head
253(13)
The Head Wrap
253(4)
The Helmet
257(9)
Modeling the Breast Plate
266(4)
Modeling the Arm
270(4)
Modeling the Hand
274(4)
Modeling the Leg
278(7)
Modeling the Foot
285(5)
Finishing the Model
290(9)
Mirroring the Model
299(2)
Summary
301(2)
Texturing the Character
303(54)
Preparing the Model
304(21)
Mapping UVs
305(12)
Organizing Texture Groups
317(8)
Painting the Textures
325(30)
Preparing the Normals
326(1)
Painting the Face Texture
327(14)
Painting the Chainmail Texture
341(3)
Creating the Belt Texture
344(4)
Creating the Plate Armor Texture
348(4)
Creating the Eye Texture
352(3)
Summary
355(2)
Character Rigging
357(40)
External Movement Versus Internal Movement
357(1)
Skeletal Systems
358(19)
Building the Skeleton
358(19)
Skinning the Model
377(19)
Adjusting Skin Weights
380(16)
Summary
396(1)
Basic Animation
397(54)
2D Animation
398(12)
Creating a Simple 2D Animation
398(12)
Character Animation
410(11)
Comparing Motions
411(1)
Weight and Gravity
411(1)
Arcs in Animation
412(1)
Internal Animation
413(1)
Creating a Simple Character Animation
413(8)
3D Animation
421(27)
Maya's Animation Controls
423(1)
Moving Objects
424(6)
Path Animation
430(3)
Simple Character Animation
433(15)
Summary
448(3)
Animation Cycles
451(30)
Moving the Feet
452(5)
Arm and Chest Movements
457(5)
Animating the Feet
462(5)
3D Movement
467(10)
Making Final Adjustments
477(3)
Summary
480(1)
Non-Linear Animation
481(22)
Using the Trax Editor
482(17)
Creating Clips
483(2)
Ready Animation
485(11)
Blending Clips
496(3)
Exporting Animation
499(2)
Summary
501(1)
Closing Remarks
502(1)
Index 503

Supplemental Materials

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