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9781401862718

Game Development Essentials

by
  • ISBN13:

    9781401862718

  • ISBN10:

    1401862713

  • Edition: CD
  • Format: Paperback
  • Copyright: 2004-09-09
  • Publisher: Cengage Learning Ptr
  • View Upgraded Edition
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List Price: $164.95

Summary

"Get ready for a fascinating ride through the fastest-growing segment of the entertainment industry!" As gaming evolves into a powerhouse industry and a dynamic career opportunity, the need has never been greater for a book that offers a penetrating introduction to the field and a clear explanation of the keys to success. A highly respected industry observer and gaming instructor in Southern California, author Jeannie Novak showcases in this definitive work every important aspect of game development, beginning with a highly informative chapter on the background of the industry that provides the historical context for later chapters. The latest addition to the Game Development Essential series, An Introduction to Game Development examines content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. Novak also looks to the future of gaming, and in particular, at such promising technologies as online and mobile gaming. An entertaining read and a thoroughly researched and knowledgeable overview of the field, this book is an indispensable gateway to one of the most exciting career opportunities in the country today.

Author Biography

Jeannie Novak is a subject matter expert and instructor for the Game Art & Design program at the Art Institute Online - and she teaches at UCLA Extension, Art Center College of Design, and the Academy of Entertainment and Technology at Santa Monica College.

Table of Contents

Setup - The Development of an Industry: How Did We Get Here?
Game Elements: Genres, Platforms & Applications
Player Elements: Market, Theory & Interactivity
Scenarios - Creating Compelling Content: Storytelling: Building the Narrative
Characters & Objects: Building the Identity
Interiors & Exteriors: Building the World
User Interface: Building the Connection
Level Design: Building the Experience
Music & Sound: Building the Atmosphere
Strategy - Development & Business Cycles: Pre-Production: Planning & Processing
Production: Prototyping & Playtesting
Post-Production: Maintenance & Marketing
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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