Setup - The Development of an Industry: How Did We Get Here? | |
Game Elements: Genres, Platforms & Applications | |
Player Elements: Market, Theory & Interactivity | |
Scenarios - Creating Compelling Content: Storytelling: Building the Narrative | |
Characters & Objects: Building the Identity | |
Interiors & Exteriors: Building the World | |
User Interface: Building the Connection | |
Level Design: Building the Experience | |
Music & Sound: Building the Atmosphere | |
Strategy - Development & Business Cycles: Pre-Production: Planning & Processing | |
Production: Prototyping & Playtesting | |
Post-Production: Maintenance & Marketing | |
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