Acknowledgments | |
Foreword | |
Introduction | |
Diving into Game Development | |
What Is a Scripting Language? | |
Lua in the Realm of Game Development | |
Introduction to Lua | |
Deeper into Lua | |
Integrating Lua into a C/C++ Program | |
Communication between Lua and C++ | |
Building the Foundation | |
Designing a Lua Implementation | |
Using Lua for Game Data | |
Lua-powered GUI | |
Game Programming with Lua | |
Using Lua to Define and Control AI | |
Lua and Graphics | |
Final Things to Consider | |
About the CD-ROM | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.