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9781137262943

Gaming Film How Games are Reshaping Contemporary Cinema

by
  • ISBN13:

    9781137262943

  • ISBN10:

    113726294X

  • Format: Hardcover
  • Copyright: 2013-09-27
  • Publisher: Palgrave Macmillan
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Supplemental Materials

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Summary

Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. Gaming Film sets out to redress this imbalance, examining a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.

Author Biography

Jasmina Kallay works as a freelance screenwriter, script editor and lecturer in Film and Digital Studies.

Table of Contents

List of Figures
Introduction
1. Is This a Game or Is This Reality?
2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End
3. New Spatial/Visual Configurations
4. Transmedia: The Film-Game Symbiosis
5. Escapism vs. Involvement
Conclusion
Endnotes
Bibliography
Filmography
TV-ography
Ludography
Index

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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