Introduction | 3 | (6) | |
One Recruitment | 9 | (19) | |
Two Betrayal | 28 | (10) | |
Three The Spy Bureaucracy | 38 | (17) | |
Four Counterintelligence | 55 | (11) | |
Five Tradecraft | 66 | (7) | |
Six Heroes | 73 | (24) | |
Seven Spies and Sex | 97 | (10) | |
Eight Assassination | 107 | (10) | |
Nine Villains and Fabricators | 117 | (11) | |
Ten Sci-Fi | 128 | (10) | |
Eleven The Game for the Sake of the Game | 138 | (13) | |
Twelve Spying on Friends and Allies | 151 | (7) | |
Thirteen Terrorism and Intelligence | 158 | (4) | |
Fourteen The Rogue Elephant | 162 | (9) | |
Fifteen Life After Spying | 171 | (5) | |
Conclusion: Myth or Reality- Does Espionage Have a Future? | 176 | (10) | |
Epilogue | 186 | (5) | |
Notes | 191 | (6) | |
Acknowledgments | 197 | (2) | |
Index | 199 |
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Excerpted from The Great Game: The Myth and Reality of Espionage by Frederick Porter Hitz
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