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9781460955796

The Guide to Classic Graphic Adventures

by ; ; ; ;
  • ISBN13:

    9781460955796

  • ISBN10:

    146095579X

  • Format: Paperback
  • Copyright: 2011-05-17
  • Publisher: Createspace Independent Pub

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Supplemental Materials

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Summary

In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure. A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games.This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as:-LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango)-Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight)-Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon)-And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The Longest Journey, Simon the Sorcerer, The Last Express, and dozens of others)-Also includes interviews with several adventure game developers, including Al Lowe (creator of Leisure Suit Larry), Corey Cole (creator of Quest for Glory), Bob Bates (founder of Legend Entertainment) and Josh Mandel (writer and designer for Sierra).

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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