Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Introduction: Halos and Avatars | p. 1 |
Playing Games with God | |
From Tekken to Kill Bill: The Future of Narrative Storytelling? | p. 19 |
Ultima IV: Simulating the Religious Quest | p. 34 |
The Play Is the Thing: Interactivity from Bible Fights to Passions of the Christ | p. 47 |
Islamogaming: Digital Dignity via Alternative Storytellers | p. 63 |
Wii Are Inspirited: The Transformation of Home Video Consoles (and Us) | p. 75 |
Halos | |
Myst and Halo: A Conversation with Rand Miller and Marty O'Donnell | p. 91 |
Madden Rules: Sports and the Future of Competitive Video Games | p. 108 |
Poets, Posers, and Guitar Heroes: Virtual Art for a Virtual Age | p. 121 |
Bio Shock to the System: Smart Choices in Video Games | p. 135 |
Avatars | |
'Til Disconnection Do We Part: The Initiation and Wedding Rite in Second Life | p. 149 |
Role Playing: Toward a Theology for Gamers | p. 163 |
Cybersociality: Connecting Fun to the Play of God | p. 176 |
Conclusion: Born to Play | p. 190 |
Appendix: Beyond "Turn that Thing Off! " Elevating the Gaming Conversation between Parents & Kids | p. 197 |
Notes | p. 209 |
List of Contributors | p. 231 |
Index | p. 235 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.