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9780664232771

Halos and Avatars : Playing Video Games with God

by
  • ISBN13:

    9780664232771

  • ISBN10:

    0664232779

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-01-25
  • Publisher: Presbyterian Pub Corp

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Supplemental Materials

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Summary

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.Top contributors address timely topics such as video games as the new storytelling medium; the theological implications of violent or apocalyptic video games like Halo 3, Grand Theft Auto IV, and Resident Evil; the impact of avatars, "second lives," and social networks on our spiritual lives; the competitive aspects of gaming and the nature of play in Madden NFL and Guitar Hero; the active future of gaming (and faith) accompanying the Wii; medical ethics and theology in controversial games such as BioShock; and the rise of Islamogaming, analyzing how games can function as tools of identity formation and social protest for minority religions. Additional material includes interviews with current game designers, including Rand Miller, cocreator of Myst and Riven, and a helpful chapter from the Fuller Youth Institute on how parents and pastors can effectively talk to teens about gaming.

Author Biography

Craig Detweiler directs the Center for Entertainment, Media and Culture at Pepperdine University. He is the author of Into the Dark: Seeing the Sacred in the Top Films of the 21st Century and coauthor of A Matrix of Meanings: Finding God in Pop Culture. He blogs at www.purplestateofmind.com.

Table of Contents

Introduction: Halos and Avatarsp. 1
Playing Games with God
From Tekken to Kill Bill: The Future of Narrative Storytelling?p. 19
Ultima IV: Simulating the Religious Questp. 34
The Play Is the Thing: Interactivity from Bible Fights to Passions of the Christp. 47
Islamogaming: Digital Dignity via Alternative Storytellersp. 63
Wii Are Inspirited: The Transformation of Home Video Consoles (and Us)p. 75
Halos
Myst and Halo: A Conversation with Rand Miller and Marty O'Donnellp. 91
Madden Rules: Sports and the Future of Competitive Video Gamesp. 108
Poets, Posers, and Guitar Heroes: Virtual Art for a Virtual Agep. 121
Bio Shock to the System: Smart Choices in Video Gamesp. 135
Avatars
'Til Disconnection Do We Part: The Initiation and Wedding Rite in Second Lifep. 149
Role Playing: Toward a Theology for Gamersp. 163
Cybersociality: Connecting Fun to the Play of Godp. 176
Conclusion: Born to Playp. 190
Appendix: Beyond "Turn that Thing Off! " Elevating the Gaming Conversation between Parents & Kidsp. 197
Notesp. 209
List of Contributorsp. 231
Indexp. 235
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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