Preface | p. 6 |
9/11. Before and after | p. 9 |
On the cutting edge. New visual languages in film-editing conventions in Hollywood | p. 28 |
The digital cinema dilemma. Obstacles to digitalizing the movie screens | p. 42 |
The digital world picture | p. 49 |
Making movies is like making cars, only more fun | p. 56 |
The transnationalization of Hollywood | p. 63 |
Negotiations of genre and gender in contemporary Hollywood film | p. 70 |
Deep impact. Emotion and performativity in contemporary blockbuster cinema | p. 76 |
Body Snatchers. Recycling in Hollywood | p. 85 |
Mixed realities. From HAL 9000 to The Matrix - computers and androids in contemporary science-fiction movies | p. 91 |
The recycling of myths in Hollywood science-fiction films, exemplified by Roland Emmerich's Stargate (1994), Luc Besson's The Fifth Element (1997) and Andrew Niccol's S1mOne (2002) | p. 106 |
Pentagon pictures. How Hollywood has its scripts censored by Washington | p. 120 |
Hollywood's new brand. Independent film production | p. 126 |
Hyperkinetic images. Hollywood and computer games | p. 135 |
Architecture and film. The reality play | p. 144 |
Cinema architecture in the United States | p. 175 |
Authentic replicas, or just like a Hollywood movie. Notes on the cinematized Las Vegas Strip | p. 184 |
References and notes | p. 195 |
Bibliography | p. 204 |
About the authors | p. 205 |
Photo credits | p. 207 |
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