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9781608683116

Hop, Skip, Jump 75 Ways to Playfully Manifest a Meaningful Life

by
  • ISBN13:

    9781608683116

  • ISBN10:

    1608683117

  • Format: Paperback
  • Copyright: 2014-11-11
  • Publisher: New World Library
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Supplemental Materials

What is included with this book?

Summary

Most of us view work and play as mutually exclusive opposites, but now you can blend them together in your new route to joy-filled success. The 75 techniques in this book will guide you to be more playful and productive as you move through three vital phases of the manifestation process: dreaming (Hop), experimenting (Skip), and taking action (Jump). Discover your Play Personality and learn how to use it to create more experiences in which work feels like play, and struggle gives way to momentum, ease, and joy.

Includes a FREE downloadable Productivity Pack

Author Biography

Marney K. Makridakis is the founder of Artella Land, the groundbreaking online community for artists, writers, and creative individuals. Since 2002, Artella has been a creative home to thousands of creative individuals whose dreams have come alive within the isles of Artella's exciting map to creative inspiration and discovery. Marney is a widely known voice in the creativity movement, frequently requested for interviews, guest columns, workshops, and speeches. In addition to publishing Artella magazine, authoring hundreds of online workshops and courses, and classes and workshops virtually and live across the U.S., her first book, Creating Time: Using Creativity to Reinvent the Clock and Reclaim Your Life, was published by New World Library in 2012, and hit #1 on Amazon's bestseller lists in several categories.

Marney is also the founder of the ARTbundance approach to self-discovery through creativity. In recent years, Marney has focused on developing special ways to serve creative entrepreneurs. Her Business Boehmia suite for creative entrepreneurs and the ARTbundance Certification Training Program (ACT) are the result of her desire to help creatively minded people design a successful business rooted in true passion, personal joy, and creative meaning.

A graduate of Duke University, Marney playfully hops, skips, and jumps in Dallas, Texas, with her wonderful husband and their wise and adventurous young son, Kai. She names these things as being essential to her creative well-being: the color orange, poetic novels, singing loudly, daily naps, the love of a good man, and hero worship of Mary Poppins.

Table of Contents

Contents

Introduction
* Why Play Matters
* A Quick Romp through This Book
* A Quirky Quiz: Discovering Your Manifestation Moves
* Scoring Your Quiz
* Your Own Customized Manifestation Process
* Hop, Skip, Jump: Three Playful Manifestation Phases
* Sample Scenarios

Section 1: HOP

1. From Plato to Play-To
2. Playfully Pressing the Reset Button
3. Your Celebration Manifesto
4. Parties and Presence
5. Hopping with Hope
6. Got Confidence?
7. Twenty-Eight Magic Minutes
8. Learn Your ABCs
9. Play with Creative Blocks
10. Making Play Money
11. Crayonstorming for New Ideas
12. Finding a Playmate
13. Imaginary Friends
14. The Superhero Phase
15. Playful Permission Slips
16. Your Mission Paintment
17. Playing Dress-Up
18. Design Your Plan-it-arium
19. The Simplicity of Smiley Faces
20. Primary Colors
21. Playing House
22. The Memory Game
23. Your Inner Child’s Bag of Toys
24. Shimmerviews and Interviews
25. A List in Wonderland

Section Two

26. I Skip, You Skip, Everybody Skips
27. Modular Manifesting
28. The Brilliance of Shiny Objects
29. Creative Cartography
30. Improvisational Skipping
31. What Butterflies Know about Manifesting
32. Playing with Others
33. Make Your OH!dometer
34. The Sparkle Scavenger Hunt
35. Playing Hide-and-Seek with Beauty
36. Most Valuable Players
37. Story Circles of Life
38. Manifesting Mood Rings
39. The Awe of Attraction
40. Playdates with Einstein and Edison
41. Work du Soleil
42. Playful Procrastination
43. Sacred Play
44. Quantum Particles at Play
45. It’s Center Time!
46. Either/Oracles
47. Grounding in Play
48. Completion and Candy Hearts
49. Merry-Go-Round Manifestation
50. Play and Pinwheels

Section Three

51. Transitioning on the Tightrope
52. The Zoomie Car Game
53. Your Easy-Bake Oven
54. Just Haiku It
55. Priorities and Glorities
56. Hula Hoops and Loop-de-Loops
57. Sand Castles in the Air
58. Thinking Outside the Juice Box
59. Moving, Stacking, and Nesting Boxes
60. Turn Your Doubt into a Dare
61. Giving Words a Whirl
62. The Animation of Everyday Objects
63. Getting a Gold Star
64. Summer Camp
65. Cuckoo Clocks
66. Shake, Rattle, Roll, Repeat
67. Jumping Water
68. Playing with Piggy Banks
69. A Play List for Productivity
70. If You’re Happy and You Know It...
71. Curly Ribbons and Finish Lines
72. Service Soap Bubbles
73. Playing with Dominoes
74. Leaving Some of Your Toys Behind
75. Hop, Skip, Jump to Your Next Adventure

Acknowledgments
Notes
Grown-Up Books about Play: A Recommended Reading List
About the Author
About Artella Land

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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