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9780735712508

Information Architecture : Blueprints for the Web

by
  • ISBN13:

    9780735712508

  • ISBN10:

    0735712506

  • Format: Paperback
  • Copyright: 2002-10-16
  • Publisher: New Riders
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Summary

All web sites have an architecture, whether you design one or not-just as every building has an architecture, from the lowly shanty by the railroad track to Chicago's tallest skyscraper. Unfortunately, most web sites are shanties, not skyscrapers. Companies that hastily threw up a web site in the dot-com boom days were visited by building inspector Jakob Neilsen, who told them their site should be condemned. But now we are entering a time of rebuilding, and we've got a chance to get it right. Information Architecture: Blueprints for the Webintroduces the core concepts of information architecture: organizing web site content so that it can be found, designing web site interaction so that it's pleasant to use, and creating an interface that is easy to understand. This book will help designers, project managers, programmers, and other information architecture practitioners avoid the costly mistakes of the past by teaching the skills of information architecture swiftly and clearly. Use this book and you will pass the usability inspection with flying colors!

Author Biography

Christina Wodtke has been an information architect for four years and is a leader in the growing field of information architecture. She founded Boxes and Arrows, an online magazine of information architecture; chaired the fourth annual ASIS&T summit on information architecture; and has spoken on the topic of information architecture at conferences ranging from Seybold to Web World.

Christina is a partner at Carbon IQ, a user-experience agency in San Francisco, where she designs information architectures and conducts user research in the quest to create more usable, effective, and profitable products. Clients have included Shockwave.com, Wells Fargo, Sprite, and Houghton Mifflin, as well as nonprofits such as BraveKids.org and UrbanSchool.org.

Table of Contents

Introduction 1(2)
Why This Book Exists
3(3)
Yes, It's a Short Book
6(1)
Not Going to Go There
7(1)
Hey You, Information Architect
8(1)
Why Bother?
8(2)
Gurus and Rules
10(22)
The Rules
13(19)
Users Don't Read. Use as Little Writing as Possible.
15(3)
Users Don't Scroll. Don't Make Your Pages Scroll.
18(3)
Font Size ``1'' Should Never be Used. No One Can Read it.
21(4)
There Should be a Maximum of Seven Links on Each Page; More Than That and We Lose the User. It's Just Too Many Choices.
25(3)
Users Won't Click on Items They Believe are Advertisements. Banner Ads Work Only If They Appear on the Right Side of the Page.
28(1)
Three Goals of a Site Have to be Identified to Determine the Direction and Voice for the Site.
29(1)
The User Doesn't Do the Thinking, You Do
30(2)
First Principles
32(24)
Principle #1: Design for Wayfinding
33(5)
Principle #2: Set Expectations and Provide Feedback
38(3)
Principle #3: Ergonomic Design
41(4)
Principle #4: Be Consistent and Consider Standards
45(2)
Principle #5: Provide Error Support---Prevent, Protect, and Inform
47(2)
Principle #6: Rely on Recognition Rather Than on Recall
49(2)
Principle #7: Provide for People of Varying Skills Levels
51(1)
Principle #8: Provide Meaningful and Contextual Help and Documentation
52(2)
``This Chapter will Self-Destruct in Five Seconds''
54(2)
Balancing Acts---Users, Technology, and Business
56(12)
The Squnity Eye
58(3)
Defining Your Play Space
61(7)
Who?
61(1)
Why?
62(1)
What?
63(5)
Those People
68(20)
Marketing Talks to Users; Can't I Just Talk to Marketing?
71(1)
Where Do I Start?
72(2)
I've Got People; Now What?
74(2)
Effective Interviewing
76(3)
Neutral Interviewing
77(1)
Probing Effectively
77(1)
Accurate Interviewing
78(1)
Design a Site for the People
79(1)
Test a Prototype of the Site with the Potential Users
79(8)
How to Prepare a Prototype Test
81(3)
Testing the Prototype
84(1)
Running the Prototype Test
85(1)
Analyzing Prototype Test Results
86(1)
Test the Final Site with Users
87(1)
Sock Drawers and CD Racks---Everything Must be Organized
88(32)
May I Help You?
90(11)
Question #1: Am I in the Right Place?
92(3)
Question #2: Do They Have What I'm Looking for?
95(1)
Question #3: Do They Have Anything Better?
96(5)
Behind the Curtain
101(7)
Organization for the Masses
102(6)
You Really Can Be in Two Places at Once
108(6)
Faceted Classification
111(3)
Labels are the Tip of the Iceberg
114(4)
Naming a Label
116(2)
Stuffing the Stuff
118(2)
A Bricklayer's View of Information Architecture
120(32)
Getting Meta
121(5)
Storytelling for Findability
126(3)
Hand-Crafted Metadata for Your Finding Pleasure
129(5)
One Language for All
134(18)
Controlled Vocabulary
136(4)
Everybody Spels Difernt
140(4)
Building a Controlled Vocabulary
144(8)
From A to C by Way of B
152(38)
The Do-Something Part
153(6)
Simple Interactivity: A Mad Lib
155(1)
If I Only Had a Brain: Smarter Storytelling with Interaction Design
156(3)
The Shirley Maclaine Method
159(6)
Sam I am
159(5)
The Archetypal User
164(1)
How to Create Personas
165(13)
Summarize Findings, Distribute to Stakeholders
165(2)
Hold a Work Session to Brainstorm Personas
167(4)
Prioritize and Cull Personas to Develop Primary and Supporting Personas
171(3)
Make the Personas Into Real People
174(3)
Apply the Personas
177(1)
Scenarios: The Joseph Campbell Method
178(7)
Writing Scenarios
179(1)
New Feature: The Festival Planner
180(5)
Task Analysis: Sister Mary Diagrams It All
185(5)
Eat Me, Drink Me, Push Me
190(56)
From Box to Page
192(11)
Some Examples
198(5)
The Tao of the Page
203(6)
Principle #1: Simplicity and Elegance
203(1)
Principle #2: Proximity and Relevance
204(2)
Principle #3: Focus and Feedback
206(1)
Principle #4: A Hierarchy of Importance, a Hierarchy of Task
207(1)
Principle #5: The Right Tool for the Right Job
208(1)
Navigation---Windows, Doors, and Staircases
209(21)
Using a Different Color
210(2)
Click Me! Click Me! Pointers
212(1)
Universal Icons
213(2)
Linkmania
215(4)
The UnTab
219(10)
What Does It All Mean?
229(1)
Handles, Switches, and Shelves for the Interface
230(15)
The Many Forms of Forms
233(8)
The Widget of the Future
241(4)
Whence Interface?
245(1)
Making It All Up, Writing It All Down
246(46)
Drawing for Thinking
248(9)
Sitepath Diagramming
248(4)
Topic Mapping
252(5)
Drawing for Communicating
257(10)
Interactive StoryBoards
258(5)
Wall Diagrams and Functional Specifications
263(4)
Words, Words, Words
267(4)
The Content Inventory
267(4)
Drawing for Documenting
271(18)
The Site Map
272(12)
The Wireframe
284(5)
Slot A, Tab B
289(3)
All Together Now
292(18)
Project: The Internet Magazine
293(17)
Our Story Thus Far
294(1)
Step #1: What Does Nick Want from this Redesign?
295(1)
Step #2: Who is the User Base?
296(3)
Step #3: What's There Now?
299(3)
Step #4: Go Outside
302(1)
Step #5: Go Inside
303(7)
Being Effective
310(14)
Jump Start Your Brain
311(4)
Nap
312(1)
Zen Chores
312(1)
Articulation
313(1)
Narratives
314(1)
Caffeine Abuse
314(1)
What is the Common Thread?
315(1)
Presenting Your Solutions
315(4)
Background
315(1)
Reasoning
316(1)
Suggestions and Arguments
317(2)
Persuasion
319(4)
Give Positive Attention
319(1)
Reciprocity
320(1)
Be a Guru
320(1)
Peer Pressure
321(2)
Be Kind to Each Other
323(1)
And in the End
324(7)
The Present
326(1)
The Future of Information Architecture
327(4)
Recommended Reading 331(8)
Must Haves
331(4)
The Slim Book Collection
335(2)
Web Sites
337(2)
Colophon 339(1)
Index 340

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