did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780470232866

An Introduction to Linear Programming and Game Theory

by ;
  • ISBN13:

    9780470232866

  • ISBN10:

    0470232862

  • Edition: 3rd
  • Format: Hardcover
  • Copyright: 2008-08-11
  • Publisher: Wiley-Interscience

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $159.94 Save up to $30.03
  • Rent Book $129.91
    Add to Cart Free Shipping Icon Free Shipping

    TERM
    PRICE
    DUE
    USUALLY SHIPS IN 24-48 HOURS
    *This item is part of an exclusive publisher rental program and requires an additional convenience fee. This fee will be reflected in the shopping cart.

Supplemental Materials

What is included with this book?

Summary

* This third edition features various additions as well as improvements that have been developed over the last decade, and the most significant addition to the text involves technology. * It features an introduction, discussion, and utilization of Solver, a spreadsheet software package that solves mathematical programming problems. * PRT Simplex, a computer application for learning the simplex method, has been developed by co-author Gerard Keough and was designed to be used with this book.

Author Biography

PAUL R. THIE, PhD, is Professor Emeritus in the Department of Mathematics at Boston College. Dr. Thie has authored numerous journal articles in the areas of mathematical programming and several complex variables.

GERARD E. KEOUGH, PhD, is Associate Professor and former chair of the Department of Mathematics at Boston College. He has written extensively on operator theory, functional analysis, and the use of technology in mathematics. Dr. Keough is the coauthor of Getting Started with Maple®, Second Edition and Getting Started with Mathematica®, Second Edition,both published by Wiley.

Table of Contents

Prefacep. xi
Mathematical Modelsp. 1
Applying Mathematicsp. 1
The Diet Problemp. 2
The Prisoner's Dilemmap. 5
The Roles of Linear Programming and Game Theoryp. 8
The Linear Programming Modelp. 9
Historyp. 9
The Blending Modelp. 10
The Production Modelp. 21
The Transportation Modelp. 34
The Dynamic Planning Modelp. 38
Summaryp. 47
The Simplex Methodp. 57
The General Problemp. 57
Linear Equations and Basic Feasible Solutionsp. 63
Introduction to the Simplex Methodp. 72
Theory of the Simplex Methodp. 77
The Simplex Tableau and Examplesp. 85
Artificial Variablesp. 93
Redundant Systemsp. 101
A Convergence Proofp. 106
Linear Programming and Convexityp. 110
Spreadsheet Solution of a Linear Programming Problemp. 115
Dualityp. 121
Introduction to Dualityp. 121
Definition of the Dual Problemp. 123
Examples and Interpretationsp. 132
The Duality Theoremp. 138
The Complementary Slackness Theoremp. 154
Sensitivity Analysisp. 161
Examples in Sensitivity Analysisp. 161
Matrix Representation of the Simplex Algorithmp. 175
Changes in the Objective Functionp. 183
Addition of a New Variablep. 189
Changes in the Constant-Term Column Vectorp. 192
The Dual Simplex Algorithmp. 196
Addition of a Constraintp. 204
Integer Programmingp. 211
Introduction to Integer Programmingp. 211
Models with Integer Programming Formulationsp. 214
Gomory's Cutting Plane Algorithmp. 228
A Branch and Bound Algorithmp. 237
Spreadsheet Solution of an Integer Programming Problemp. 244
The Transportation Problemp. 251
A Distribution Problemp. 251
The Transportation Problemp. 264
Applicationsp. 282
Other Topics in Linear Programmingp. 299
An Example Involving Uncertaintyp. 299
An Example with Multiple Goalsp. 306
An Example Using Decompositionp. 314
An Example in Data Envelopment Analysisp. 325
Two-Person, Zero-Sum Gamesp. 337
Introduction to Game Theoryp. 337
Some Principles of Decision Making in Game Theoryp. 345
Saddle Pointsp. 350
Mixed Strategiesp. 353
The Fundamental Theoremp. 360
Computational Techniquesp. 370
Games People Playp. 382
Other Topics in Game Theoryp. 391
Utility Theoryp. 391
Two-Person, Non-Zero-Sum Gamesp. 393
Noncooperative Two-Person Gamesp. 397
Cooperative Two-Person Gamesp. 404
The Axioms of Nashp. 408
An Examplep. 414
Vectors and Matricesp. 417
An Example of Cyclingp. 421
Efficiency of the Simplex Methodp. 423
LP Assistantp. 427
Microsoft Excel and Solverp. 431
Bibliographyp. 439
Solutions to Selected Problemsp. 443
Indexp. 457
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program