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Michael Morrison is a writer, developer, toy inventor, and author of a variety of books covering topics such as Java, C++, Web scripting, XML, game development, and mobile devices. Some of Michael’s notable writing projects include Faster Smarter HTML and XML, Teach Yourself HTML & CSS in 24 Hours, and Beginning Game Programming. Michael is also the founder of Stalefish Labs (www.stalefishlabs.com), an entertainment company specializing in unusual games, toys, and interactive products.
Paul Novitski has been writing software as a freelance programmer since 1981. He once taught himself BASIC in order to write a machine language disassembler so that he could lovingly hack Wang’s OIS microcode. He has focused on internet programming since the late ’90s. His company, Juniper Webcraft, produces HTML-strict websites featuring accessible, semantic markup, separation of development layers, and intuitive user interfaces. He knows the righteousness of elegant code, the poignancy of living on the bleeding edge of wilderness, the sweet melancholy of mbira music, and the scorching joy of raising twin boys.
Tia Gustaff Rayl is a consultant who does development and training in database and Web technologies. Most recently she has published courseware for XHTML, CSS, JavaScript, and SQL. It comes as no surprise to those who know her that she began her software career with degrees in English and Education from the University of Florida. As is usual for most newcomers to the field, her introduction to computing was maintaining software. She went on to a long-standing career in the software industry in full life cycle system, application, and database development; project management; and training for PC and mainframe environments. In the mid-nineties she worked on early Web-enabled database applications, adding JavaScript to her repertoire. She continues to take on development projects to maintain her code-slinging skills. If she had any spare time (and money) she would go on an around-the-world cruise with her husband and two dogs.
Part I: Getting Started with JavaScript.
Chapter 1: JavaScript’s Role in the World Wide Web and Beyond.
Chapter 2: Developing a Scripting Strategy.
Chapter 3: Selecting and Using Your Tools.
Chapter 4: JavaScript Essentials.
Part II: JavaScript Tutorial.
Chapter 5: Your First JavaScript Script.
Chapter 6: Browser and DocumentObjects.
Chapter 7: Scripts and HTML Documents.
Chapter 8: Programming Fundamentals, Part I.
Chapter 9: Programming Fundamentals, Part II.
Chapter 10: Window and Document Objects.
Chapter 11: Forms and Form Elements.
Chapter 12: Strings,Math, and Dates.
Chapter 13: Scripting Frames and Multiple Windows.
Chapter 14: Images and Dynamic HTML.
Part III: JavaScript Core Language Reference.
Chapter 15: The String Object.
Chapter 16: The Math, Number, and Boolean Objects.
Chapter 17: The Date Object.
Chapter 18: The Array Object.
Chapter 19: JSON — Native JavaScript Object Notation.
Chapter 20: E4X — Native XML Processing.
Chapter 21: Control Structures and Exception Handling.
Chapter 22: JavaScript Operators.
Chapter 23: Function Objects and Custom Objects.
Chapter 24: Global Functions and Statements.
Part IV: Document Objects Reference.
Chapter 25: Document Object Model Essentials.
Chapter 26: Generic HTML Element Objects.
Chapter 27: Window and Frame Objects.
Chapter 28: Location and History Objects.
Chapter 29: Document and Body Objects.
Chapter 30: Link and Anchor Objects.
Chapter 31: Image, Area, Map, and Canvas Objects.
Chapter 32: Event Objects.
Part V: Appendixes.
Appendix A: JavaScript and Browser Objects Quick Reference.
Appendix B: What’s on the CD-ROM.
Index.
Bonus Chapters on the CD-ROM.
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.