9780134663463

Learning Blender A Hands-On Guide to Creating 3D Animated Characters

by
  • ISBN13:

    9780134663463

  • ISBN10:

    0134663462

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 3/26/2017
  • Publisher: Addison-Wesley Professional
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Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

Summary

Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing

 

Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software.

 

You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks.

 

By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.

 

Learn How To

  • Master Blender’s innovative user interface, navigation, and selection techniques
  • Create your first scene with Blender and get comfortable with its core tools
  • Prepare for projects so they’ll go as smoothly as possible
  • Use modeling tools to create a 3D character
  • Bring your character to life with color, textures, and materials
  • Create your character’s skeleton and make it walk
  • Make the most of Blender’s Camera Tracking tools
  • Add lights to your 3D scene
  • Render with Blender Internal or the powerful new Cycles render engine
  • Composite your 3D character into a real video
  • Switch to Blender from 3ds Max, Maya, or XSI

Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.

Table of Contents

Part I The Basics of Blender

1 What You Need to Know about Blender
2 Blender Basics: The User Interface
3 Your First Scene in Blender

Part II Beginning a Project

4 Project Overview
5 Character Design

Part III Modeling in Blender

6 Blender Modeling Tools
7 Character Modeling

 

Part IV Unwrapping, Painting, and Shading

8 Unwrapping and UVs in Blender
9 Painting Textures
10 Materials and Shaders

Part V Bringing Your Character to Life

11 Character Rigging
12 Animating Your Character

Part VI Getting the Final Result

13 Camera Tracking in Blender
14 Lighting, Compositing, and Rendering

15 Other Blender Features

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