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The Author
Clark Aldrich, a popular conference speaker, columnist, and analyst, is the designer and implementer of educational simulations including SimuLearn's vLeader 2007, a virtual leadership e-learning platform. He is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing, as well as The Complete Guide to Simulations and Serious Games, all from Pfeiffer.
Preface | p. vii |
The Author | p. x |
What Are Games, Simulations, and Virtual Worlds Really, and Why Should I Care? | |
Understanding Highly Interactive Virtual Environments | p. 3 |
Do Highly Interactive Virtual Environments Work Better? | p. 4 |
The "Why" | p. 5 |
Clarifying What We Mean by Highly Interactive Virtual Environments | p. 6 |
Embracing Interactivity | p. 15 |
Interactivity Levels 0 through 6 | p. 16 |
Interactivity Levels and Leadership Models | p. 19 |
Sims: A New Model of Content | p. 21 |
Simulation Elements | p. 22 |
Game Elements | p. 23 |
Pedagogical Elements | p. 25 |
Tasks and Levels | p. 27 |
Genres of Stand-Alone Sims | p. 29 |
Four Concluding Thoughts | p. 37 |
Highly Interactive Content from the Students' and the Instructor's Perspective | p. 39 |
Different Culture, Different Rules | p. 39 |
Learning to Love Frustration and Anticipate Resolution | p. 40 |
When the Most Valuable Thing for a Coach to Do Is Nothing | p. 42 |
Choosing and Using a Highly Interactive Virtual Environment | |
Identifying the Right Approach for the Right Need | p. 47 |
Why Use Distance Learning Programs at All? | p. 48 |
When to Use Highly Interactive Content | p. 49 |
Costs Associated with HIVEs | p. 53 |
Doing the Prep Work | p. 55 |
Connect with Other Interested Professionals | p. 55 |
Access the Content | p. 55 |
Infrastructure Selection Criteria | p. 63 |
Content Selection Criteria | p. 66 |
Self-Paced/Single Player, Asynchronous, or Synchronous | p. 69 |
Trust | p. 71 |
Might Virtual Worlds Be the Universal Interface to (Other) Sims? | p. 71 |
Integrating and Piloting | p. 75 |
Technical Support for Students | p. 75 |
Chunking Content | p. 76 |
Piloting | p. 81 |
Conclusion: The Need for Front Loading | p. 83 |
A Brief Example of a Simulation Deployment | p. 85 |
Peter Shea's Sim for Writing | p. 85 |
Online versus Face to Face | p. 87 |
Students as Real-Time Evaluators of Sims? | p. 88 |
The Processes of Using a HIVE and the Role of Coaching | p. 89 |
The Setup | p. 89 |
On Ramp: From Real Life to Simulation | p. 92 |
Teaching the Interface | p. 93 |
First Public Simulation Play | p. 93 |
Putting Together Groups for Multiplayer or Team-Based Sims | p. 95 |
Coaching during the Student Use | p. 97 |
After Action Reviews | p. 99 |
Off Ramp: From Simulation Back to Real Life | p. 101 |
Into the Breach | p. 102 |
Creating Evaluation Strategies | p. 103 |
Why Not Measure Experience with a Multiple-Choice Test? | p. 103 |
Assessment Strategies | p. 105 |
Assessment Techniques for Grading Student Performance | p. 107 |
Conclusion | p. 111 |
Other Considerations | |
Selling Interactive Environments Internally-Getting Buy In from Administrators, Department Heads, Colleagues, Parents, and even Students | p. 115 |
Building Support for HIVEs | p. 116 |
What Does Success Look Like for You? | p. 120 |
Epilogue: The New Attraction of Distance Learning | p. 121 |
References | p. 123 |
Index | p. 125 |
Table of Contents provided by Ingram. All Rights Reserved. |
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The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.