did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780470438343

Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction

by
  • ISBN13:

    9780470438343

  • ISBN10:

    0470438347

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2009-09-22
  • Publisher: Jossey-Bass

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

List Price: $36.27 Save up to $13.42
  • Rent Book $22.85
    Add to Cart Free Shipping Icon Free Shipping

    TERM
    PRICE
    DUE
    USUALLY SHIPS IN 3-4 BUSINESS DAYS
    *This item is part of an exclusive publisher rental program and requires an additional convenience fee. This fee will be reflected in the shopping cart.

Supplemental Materials

What is included with this book?

Summary

Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. Learning Online with Games, Simulations, and Virtual Worlds provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual environments to enhance learning.

Author Biography

The Author

Clark Aldrich, a popular conference speaker, columnist, and analyst, is the designer and implementer of educational simulations including SimuLearn's vLeader 2007, a virtual leadership e-learning platform. He is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing, as well as The Complete Guide to Simulations and Serious Games, all from Pfeiffer.

Table of Contents

Prefacep. vii
The Authorp. x
What Are Games, Simulations, and Virtual Worlds Really, and Why Should I Care?
Understanding Highly Interactive Virtual Environmentsp. 3
Do Highly Interactive Virtual Environments Work Better?p. 4
The "Why"p. 5
Clarifying What We Mean by Highly Interactive Virtual Environmentsp. 6
Embracing Interactivityp. 15
Interactivity Levels 0 through 6p. 16
Interactivity Levels and Leadership Modelsp. 19
Sims: A New Model of Contentp. 21
Simulation Elementsp. 22
Game Elementsp. 23
Pedagogical Elementsp. 25
Tasks and Levelsp. 27
Genres of Stand-Alone Simsp. 29
Four Concluding Thoughtsp. 37
Highly Interactive Content from the Students' and the Instructor's Perspectivep. 39
Different Culture, Different Rulesp. 39
Learning to Love Frustration and Anticipate Resolutionp. 40
When the Most Valuable Thing for a Coach to Do Is Nothingp. 42
Choosing and Using a Highly Interactive Virtual Environment
Identifying the Right Approach for the Right Needp. 47
Why Use Distance Learning Programs at All?p. 48
When to Use Highly Interactive Contentp. 49
Costs Associated with HIVEsp. 53
Doing the Prep Workp. 55
Connect with Other Interested Professionalsp. 55
Access the Contentp. 55
Infrastructure Selection Criteriap. 63
Content Selection Criteriap. 66
Self-Paced/Single Player, Asynchronous, or Synchronousp. 69
Trustp. 71
Might Virtual Worlds Be the Universal Interface to (Other) Sims?p. 71
Integrating and Pilotingp. 75
Technical Support for Studentsp. 75
Chunking Contentp. 76
Pilotingp. 81
Conclusion: The Need for Front Loadingp. 83
A Brief Example of a Simulation Deploymentp. 85
Peter Shea's Sim for Writingp. 85
Online versus Face to Facep. 87
Students as Real-Time Evaluators of Sims?p. 88
The Processes of Using a HIVE and the Role of Coachingp. 89
The Setupp. 89
On Ramp: From Real Life to Simulationp. 92
Teaching the Interfacep. 93
First Public Simulation Playp. 93
Putting Together Groups for Multiplayer or Team-Based Simsp. 95
Coaching during the Student Usep. 97
After Action Reviewsp. 99
Off Ramp: From Simulation Back to Real Lifep. 101
Into the Breachp. 102
Creating Evaluation Strategiesp. 103
Why Not Measure Experience with a Multiple-Choice Test?p. 103
Assessment Strategiesp. 105
Assessment Techniques for Grading Student Performancep. 107
Conclusionp. 111
Other Considerations
Selling Interactive Environments Internally-Getting Buy In from Administrators, Department Heads, Colleagues, Parents, and even Studentsp. 115
Building Support for HIVEsp. 116
What Does Success Look Like for You?p. 120
Epilogue: The New Attraction of Distance Learningp. 121
Referencesp. 123
Indexp. 125
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program