did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780321232953

LightWave 3D 8 for Windows and Macintosh: Visual QuickStart Guide

by ;
  • ISBN13:

    9780321232953

  • ISBN10:

    032123295X

  • Format: Paperback
  • Copyright: 2004-01-01
  • Publisher: Peachpit Press
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $21.99

Summary

When simple 3D models aren't enough--when you want to put hair on your character's chest, add soft-body dynamics, include particle effects, and more--NewTek's 3D powerhouse LightWave 8 is the software you need. Instead of lengthy tutorials, you'll find task-based, step-by-step instruction and concise explanations that lets you get down to the serious business of creating 3D graphics and animation with a minimum amount of fuss and a maximum amount of enjoyment. If you're an advanced user, you'll be able to go straight to the new features that interest you most: workflow and user interface enhancements, improved character-animation tools, tighter integration with other production tools and third-party add-ons, and more. And if you're new to LightWave, you'll be able to get your feet wet without being intimidated. With plenty of visual aids and tips to ease the way, you'll soon find yourself creating animations, working with vertex maps, editing geometry, rendering projects, and more.

Table of Contents

Introduction ix
Chapter 1 Getting Started 1(22)
The Layout Interface
2(2)
The Modeler Interface
4(2)
Changing the LightWave Interface
6(4)
Changing Keyboard Shortcuts
10(2)
The Layout Scene Editor
12(1)
The Hub
13(2)
Working with Files
15(3)
Importing and Exporting Object File Formats
18(1)
Working with Content Directories
19(4)
Chapter 2 Touring the Viewports 23(20)
Overview
24(9)
Changing the Viewport
33(2)
Configuring the Grid
35(2)
Customizing OpenGL in Layout
37(2)
General Display Options
39(4)
Chapter 3 Creating Geometry 43(38)
Setting Up Modeler
44(3)
Using Points and Polygons
47(9)
Point Information
56(3)
Primitives
59(4)
Text and Fonts
63(3)
Organic Modeling
66(11)
Skelegons
77(4)
Chapter 4 Editing Geometry 81(40)
Modeling with Layers
82(4)
Selection Methods
86(4)
Clipboard Actions
90(1)
Adjusting Geometry
91(15)
Edge Tools
106(5)
Extending Geometry
111(5)
Boolean Operations
116(5)
Chapter 5 Vertex Maps 121(26)
UV Texture Maps
122(10)
Weight Maps
132(9)
Morph Maps
141(3)
Color Maps
144(3)
Chapter 6 Beginning Animation 147(24)
Working in 3D Space
148(7)
Using the Basic Animation Tools
155(3)
Working with Time
158(5)
Working with Keyframes
163(4)
Previewing Your Animation
167(4)
Chapter 7 Objects and Bones 171(36)
Introducing Objects
172(2)
Using Custom Objects
174(7)
Working with Subdivision Surfaces
181(2)
Deforming Your Geometry
183(4)
Using Displacement Tools
187(2)
Morphing Objects
189(9)
Working with Bones
198(8)
Adding Skelegons
206(1)
Chapter 8 Lighting 207(24)
Lights and Lighting Effects
208(1)
Adding Lights
209(7)
Adjusting Light Parameters
216(4)
Creating Shadows
220(5)
Lighting Special Effects
225(3)
Using Global Illumination
228(3)
Chapter 9 Cameras 231(18)
Camera Management
232(7)
Customizing the Lens
239(3)
Using Anti-Aliasing
242(3)
Depth of Field
245(2)
Rendering Motion
247(2)
Chapter 10 Advanced Animation Tools 249(44)
Keyframe Automation
250(4)
Managing Keyframes
254(14)
Using Channel Modifiers
268(3)
Targeting Items in Layout
271(1)
Parenting Items in Layout
272(4)
Working with Inverse Kinematics
276(9)
Using the Motion Options
285(2)
Working with Motion Modifiers
287(1)
Working with Coordinate Systems
288(5)
Chapter 11 Creating Special Effects 293(28)
Changing the Backdrop
294(5)
Creating Particle Effects
299(6)
Using Fog in Your Scenes
305(3)
Making Your Objects Glow
308(2)
Applying Image Filters
310(1)
Using HyperVoxels
311(10)
Chapter 12 Surfaces and Textures 321(36)
Creating Surfaces in Modeler
322(3)
Working with Surfaces
325(2)
Basic Surface Attributes
327(7)
Creating a Texture
334(16)
Animating Surface Attributes
350(3)
Viper
353(2)
Presets
355(2)
Chapter 13 Rendering Your Scene 357(22)
Considering Render Time
358(2)
Configuring the Renderer
360(6)
Exploring Render Modes
366(3)
Using Ray Trace Options
369(2)
Using Object Render Options
371(5)
Working with High Dynamic Range Imagery
376(3)
Index 379

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program