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9780764543586

Macromedia Flash MX 2004 For Dummies

by ;
  • ISBN13:

    9780764543586

  • ISBN10:

    076454358X

  • Edition: CD
  • Format: Paperback
  • Copyright: 2003-10-24
  • Publisher: For Dummies
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List Price: $24.99

Summary

Macromedia Flash MX 2004 For Dummies guides beginning animators through the basics of creating their first Flash animations. Authors Ellen Finkelstein and Gurdy Leete, both experienced Flash professionals and trainers, help users create basic figures, add text and layers, incorporate user actions, edit and add sound, and publish the final results. Macromedia Flash MX 2004 For Dummies comes with a CD that includes all the examples used in the book, sample animations from other Flash users, and a trial version of the product itself.

Author Biography

Ellen Finkelstein is an author who specializes in graphics topics including Flash™ and AutoCAD®.

Gurdy Leete is a digital media professor and computer animation professional.

Table of Contents

Introduction 1(1)
About This Book
1(1)
How to Use This Book
2(1)
Foolish Assumptions
2(1)
Conventions Used in This Book
2(1)
How This Book Is Organized
3(2)
Part I: A Blast of Flash
3(1)
Part II: 1,000 Pictures and 1,000 Words
3(1)
Part III: Getting Symbolic
4(1)
Part IV: Total Flash-o-Rama
4(1)
Part V: The Movie and the Web
4(1)
Part VI: The Part of Tens
4(1)
Part VII: Appendixes
5(1)
About the CD-ROM
5(1)
Icons Used in This Book
5(1)
Where to Go from Here
6(1)
Part I: A Blast of Flash
7(36)
Getting Acquainted with Flash MX 2004
9(20)
Discovering Flash
10(1)
Understanding What You Can Create with Flash MX 2004
11(1)
Determining When Not to Use Flash MX 2004
12(1)
Getting the Right Start
12(2)
Starting Flash on a PC
12(1)
Starting Flash on a Mac
13(1)
Creating a new movie
13(1)
Opening an existing movie
13(1)
Taking a Look Around
14(5)
Tooling around the toolbars
15(1)
Using panels
15(1)
Discovering the Flash menus
16(2)
Staging your movies
18(1)
Following a timeline
18(1)
Getting Help in a Flash
19(2)
Multiple Help manuals
20(1)
Finding more help on the Web
20(1)
Try It, You'll Like It
21(8)
Conceiving your first animation
21(1)
Creating flashy drawings
21(3)
Making graphics move
24(2)
Publishing your first animation for posterity
26(1)
Exiting Flash
27(2)
Your Basic Flash
29(14)
Looking at the Big Picture
29(2)
Setting the Stage
31(2)
Grabbing a Graphic
33(5)
Understanding vectors and bitmaps
33(1)
Finding graphics
34(1)
Going to the Library
34(4)
Using a Template
38(2)
Printing Your Movie
40(3)
Part II: 1,000 Pictures and 1,000 Words
43(94)
Getting Graphic
45(30)
Sharpen Your Pencil
46(3)
Setting the Pencil modifier
46(2)
Setting the stroke type
48(1)
Setting the color
49(1)
Creating Shapely Shapes
49(2)
Line up
49(1)
Be square
49(1)
Be an egg
50(1)
Mixing and Matching Shapes
51(2)
Cutting up shapes
51(1)
Placing objects on top of each other
51(2)
Creating Curves with the Pen
53(1)
Drawing straight lines
53(1)
Drawing curves
54(1)
Getting Artistic with the Brush
54(5)
Brush Mode
55(1)
Brush Size
56(1)
Brush Shape
57(1)
Pressure and tilt modifiers
57(1)
Smoothing your brush strokes
58(1)
Pouring on the Paint
59(1)
Strokes, Ink
60(1)
A Rainbow of Colors
60(6)
Solid citizens
60(3)
Gradient colors
63(1)
Bitmap fills
64(2)
Locking a fill
66(1)
Drawing Precisely
66(4)
The ruler rules
67(1)
Using guides
68(1)
Working with the grid
68(1)
Snapping turtle
69(1)
Pixel, pixel on the wall
69(1)
The Import Business --- Using Outside Graphics
70(5)
Importing graphics
70(2)
Using imported graphics
72(3)
You Are the Object Editor
75(34)
Selecting Objects
75(3)
Selecting with the Selection tool
75(2)
Lassoing your objects
77(1)
Selecting everything in one fell swoop
78(1)
Moving, Copying, and Deleting
78(5)
Movin' on down the road
78(4)
Aligning objects with the Align panel
82(1)
Copying objects
83(1)
Makin' it go away
83(1)
Making Shapes More Shapely
83(9)
Reshaping shapes and outlines
84(1)
Using the Subselect tool
84(1)
Freely transforming and distorting shapes
85(3)
Straightening lines and curving curves
88(1)
Optimizing curves
88(1)
Expanding and contracting filled shapes
89(1)
Softening edges
90(1)
Converting lines to fills
91(1)
Transforming Fills
92(2)
Transferring Properties
94(1)
Finding and Replacing Objects
95(1)
Transforming Objects
96(4)
Scaling, scaling
96(2)
'Round and 'round and 'round we rotate
98(1)
Getting skewy
98(2)
Flippety, floppety
100(1)
Getting Grouped
100(3)
Changing the transformation point
101(2)
Breaking Apart Objects
103(1)
Establishing Order on the Stage
103(1)
Reusing Your History
104(5)
Using the History panel
105(4)
What's Your Type?
109(14)
Presenting Your Text
109(12)
Creating text
110(1)
Editing text
111(3)
Setting character attributes
114(3)
Hyperlinking text
117(1)
Getting the best text appearance
118(1)
Setting up paragraph formats
119(1)
Creating input and dynamic text
120(1)
Creating Cool Text Effects
121(2)
Layer It On
123(14)
Creating Layers
124(3)
Using layers
124(1)
Changing layer states
125(2)
Getting Those Layers Right
127(5)
Deleting layers
127(1)
Copying layers
127(1)
Renaming layers
128(1)
Reordering layers
128(1)
Organizing layers
129(1)
Modifying layer properties
130(2)
Creating Guide Layers
132(1)
Opening Windows with Mask Layers
133(4)
Creating a mask layer
134(1)
Editing mask layers
134(1)
Animating mask layers
135(2)
Part III: Getting Symbolic
137(32)
Heavy Symbolism
139(16)
Understanding Symbol Types
139(2)
Using graphic symbols
140(1)
Using movie clip symbols
140(1)
Using button symbols
141(1)
Using font symbols
141(1)
Creating Symbols
141(7)
Changing the properties of a symbol
144(1)
Editing symbols
145(1)
Using symbols from other movies
146(2)
Using the Flash Library
148(1)
Using the Flash For Dummies Library
148(1)
Working with Instances
148(7)
Inserting instances
149(1)
Editing instances
150(5)
Pushing Buttons
155(14)
Creating Simple Buttons
155(3)
Understanding button states
156(1)
Making a basic button
157(1)
Putting Buttons to the Test
158(1)
Creating Complex Buttons
159(10)
Adding a sound to a button
159(2)
Adding a movie clip to a button
161(2)
Adding an action to a button
163(2)
Creating a button that acts on text input
165(4)
Part IV: Total Flash-o-Rama
169(72)
Getting Animated
171(30)
Who Framed the Animation?
171(1)
Preparing to Animate
172(3)
Master of the Timeline
173(1)
Turtle or hare?
174(1)
Animating with Keyframes
175(1)
Creating Animations Instantly with Timeline Effects
176(3)
Frame after frame after frame
177(2)
Stillness in the night
179(1)
The Animation Tween
179(12)
From here to there --- motion tweening
180(7)
Tweening shapes
187(4)
Editing Animation
191(6)
Adding labels and comments
192(1)
Selecting frames
192(1)
Copying and pasting
193(1)
Moving frames
193(1)
Adding frames
194(1)
Deleting frames
194(1)
Turning keyframes back into regular frames
194(1)
Reversing your animation
194(1)
Faster or slower?
194(1)
Changing the animation settings
195(1)
Onion skinning
195(2)
Moving everything around the Stage at once
197(1)
Making the Scene
197(4)
Breaking your movie into scenes
198(1)
Manipulating that scene
198(3)
Getting Interactive
201(22)
Understanding Actions
201(1)
Using Behaviors
202(3)
Adding Actions to Frames
205(3)
Adding Actions to Buttons
208(2)
Adding an Action to a Movie Clip
210(3)
Using Actions
213(3)
Timeline Control actions
213(1)
Browser/Network actions
214(2)
Making Objects Work For You
216(4)
Method acting
217(1)
Creating animated masks with movie clips
217(1)
Dynamically loading music from the Web
218(2)
Exploring Advanced ActionScript
220(3)
Programming constructs
220(1)
Start-and-stop drag
220(1)
Making comments
220(1)
ActionScript 2.0
221(1)
External scripting
221(1)
Learning more
222(1)
Extravagant Audio, High-Velocity Video
223(18)
Play It Louder!
224(3)
Importing sounds
224(1)
Placing sounds into a movie
225(2)
Editing Sounds
227(2)
Deleting parts of a sound
228(1)
Changing the volume
228(1)
Managing Sound
229(2)
Video Magic
231(10)
Embedding video into Flash
231(6)
Editing video in Flash
237(2)
Linking to video in Flash
239(2)
Part V: The Movie and the Web
241(72)
Putting It All Together
243(32)
Building Slide Presentations --- Fast!
243(4)
Creating a Preloader
247(2)
Sharing Libraries on the Run
249(2)
Creating a shared library
249(1)
Using a shared library
250(1)
Using Named Anchors
251(1)
Adding the Power of Components
252(10)
Using radio buttons in a Flash movie
253(2)
Using check boxes in a Flash movie
255(2)
Using combo boxes in a Flash movie
257(2)
Using list boxes in a Flash movie
259(1)
Using scroll panes in a Flash movie
260(1)
Using windows in a Flash movie
261(1)
Creating an Entire Web Site with Flash
262(5)
Creating navigation with getURL
264(1)
Using the Timeline to store Web content
264(3)
Testing for the Flash Player
267(3)
Letting the user decide
267(1)
Detecting the Flash Player version
268(1)
Creating alternative sites
269(1)
Using the Movie Explorer
270(2)
Making Your Site More Accessible
272(3)
Publishing Your Flash Files
275(38)
Optimizing Your Movies for Speed
276(2)
Simplifying artwork
276(1)
Optimizing text
277(1)
Using shared libraries
277(1)
Compressing sound
277(1)
Animating efficiently
278(1)
Testing Movies
278(3)
Using the Test Movie command
279(1)
Testing a movie in a Web browser
280(1)
Saving Your Work in Flash MX Format
281(1)
Publishing Flash Movies
282(1)
Publishing to SWF
283(3)
Publishing to HTML
286(7)
Understanding the HTML code for a movie
286(2)
Specifying Flash Player detection and other HTML settings
288(5)
Publishing to Other Formats
293(9)
Creating GIF graphic files
293(3)
Creating JPEG graphic files
296(2)
Creating PNG graphic files
298(1)
Creating QuickTime movies
299(3)
Creating self-playing movies
302(1)
Using Publish Profiles
302(2)
Using Publish Preview
304(1)
Posting Your Movie to Your Web Site
305(1)
Exporting Movies and Images
305(2)
Creating Printable Movies
307(6)
Preparing your movie for printing
308(1)
Specifying printable frames
309(1)
Specifying the print area
309(1)
Printing movies from the Flash Player
310(3)
Part VI: The Part of Tens
313(26)
Frequently Asked Questions
315(12)
How do I make drag-and-drop objects?
315(2)
Why is motion tweening not working?
317(1)
How can I sync sound with motion?
318(1)
What is the best way to import bitmaps?
319(2)
How do I rescale my movie's size?
321(1)
What are the best movie creating tips?
322(1)
Can Flash do 3-D?
323(4)
The Top Ten Web Design Tips
327(4)
Set Your Goal
327(1)
Make Thumbnail Sketches First
327(1)
Connect the Parts to the Whole
328(1)
Keep It Simple
328(1)
Use Fewer Than Four Fonts
328(1)
Be Consistent
328(1)
Make It Lean and Fast
329(1)
Know Who's Watching and How
329(1)
Ensure Your Viewer Has the Flash Player
330(1)
Test and Then Test Again
330(1)
The Ten Best Flash Resources
331(6)
Do the Tutorials
331(1)
Take a Course
331(1)
Look on the Flash Web Page
332(1)
Join a Flash Discussion Group
332(1)
Check Out the Flash Resource Sites
333(2)
Check Out Sites That Use Flash
335(1)
Attend a Flash Conference
335(1)
Look at Our Sites
336(1)
Collect Flash Movies
336(1)
Reuse Your Best Stuff
336(1)
Ten Great Web Sites That Use Flash
337(2)
Part VII: Appendixes
339(2)
Appendix A: Installing Flash and Setting Your Preferences
341(10)
Installing Flash
341(3)
Installing Flash onto a PC from a CD
341(1)
Installing Flash by downloading it to your PC
342(1)
Installing Flash onto a Mac from a CD
343(1)
Installing Flash by downloading it to your Mac
343(1)
Setting Your Preferences
344(4)
General tab
345(1)
Editing tab
346(1)
Clipboard tab
346(1)
Warnings tab
347(1)
ActionScript Editor
347(1)
Customizing Keyboard Shortcuts
348(3)
Appendix B: The Property Inspector and the Panels
351(14)
The Tools Panel
351(1)
The Property Inspector
352(2)
Property inspector with no selection
353(1)
Property inspector with a shape selected
353(1)
Property inspector with keyframe selected
353(1)
Property inspector with a symbol instance selected
354(1)
The Align Panel
354(1)
The Color Mixer Panel
355(1)
The Color Swatches Panel
356(1)
The Info Panel
356(1)
The Scene Panel
356(1)
The Transform Panel
357(1)
The Actions Panel
358(1)
The Debugger Panel
358(1)
The Movie Explorer Panel
358(2)
The Output Panel
360(1)
The Accessibility Panel
360(1)
The Components Panel
360(2)
The Component Inspector
362(1)
The History Panel
362(1)
The Strings Panel
362(3)
Appendix C: What Those Obscure Terms Really Mean
365(6)
Appendix D: What's on the CD-ROM
371(8)
System Requirements
374(1)
Using the CD
374(1)
Software on the CD-ROM
375(1)
Dreamweaver
375(1)
Fireworks
375(1)
Photoshop
376(1)
Flash Player
376(1)
Swift 3D
376(1)
Adobe Acrobat Reader
376(1)
Your Own Personal Library of Graphics, Sound, and Music
376(1)
Flash Movies Galore
377(1)
E-book Version of Macromedia Flash MX 2004 For Dummies
378(1)
Troubleshooting Your CD Problems
378(1)
Index 379(10)
End-User License Agreement 389

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