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9780764543036

Macromedia® FlashTM MX 2004 Bible

by ;
  • ISBN13:

    9780764543036

  • ISBN10:

    0764543032

  • Edition: CD
  • Format: Paperback
  • Copyright: 2004-02-01
  • Publisher: Visual
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List Price: $49.99

Summary

* The bestselling guide to Macromedia Flash, the leading tool for creating animation and building interactive, multimedia Web sites, now fully updated and revised to cover the new release * Covers everything readers need to know to master the newest version, including workarounds for hidden bugs and unpublished tricks and techniques not likely to appear in other books * Packed with expert tutorials from the world's leading Flash gurus, with more coverage on using Flash with other applications than any other book * Coauthor Robert Reinhardt is one of a handful of top stars in the Flash developer community and a regular speaker at FlashForward, the Macromedia User's Conference, WebTEK, Macromedia's traveling user seminars, and major universities

Table of Contents

Foreword.
Preface.
Acknowledgments.
Part I: An Introduction to Flash Web Production.
Chapter 1: Understanding the Flash MX 2004 Framework.
Chapter 2: Exploring Web Technologies.
Chapter 3: Planning Flash Projects.
Part II: Mastering the Flash Environment.
Chapter 4: Interface Fundamentals.
Chapter 5: Drawing in Flash.
Chapter 6: Symbols, Instances, and the Library.
Chapter 7: Applying Color.
Chapter 8: Working with Text.
Chapter 9: Modifying Graphics.
Part III: Creating Animation and Effects.
Chapter 10: Animation Strategies.
Chapter 11: Timeline Animation and Effects.
Chapter 12: Applying Layer Types.
Chapter 13: Character Animation Techniques.
Chapter 14: Exporting Animation.
Part IV: Integrating Media Files with Flash.
Chapter 15: Adding Sound.
Chapter 16: Importing Artwork.
Chapter 17: Embedding Video.
Part V: Adding Basic Interactivity to Flash Movies.
Chapter 18: Understanding Actions and Event Handlers.
Chapter 19: Building Timelines and Interactions.
Chapter 20: Making Your First Flash MX 2004 Project.
Part VI: Distributing Flash Movies.
Chapter 21: Publishing Flash Movies.
Chapter 22: Integrating Flash Content with Web Pages.
Chapter 23: Using the Flash Player and Projector.
Part VII: Approaching ActionScript.
Chapter 24: Knowing the Nuts and Bolts of Code.
Chapter 25: Controlling Movie Clips.
Chapter 26: Using Functions and Arrays.
Chapter 27: Interacting with Movie Clips.
Chapter 28: Sharing and Loading Assets.
Chapter 29: Using Components.
Chapter 30: Sending Data In and Out of Flash.
Chapter 31: Applying HTML and Text Field Formatting.
Chapter 32: Creating a Portfolio Site in Flash.
Chapter 33: Creating a Game in Flash.
Chapter 34: Managing and Troubleshooting Flash Movies.
Part VIII: Expanding Flash.
Chapter 35: Working with Raster Graphics.
Chapter 36: Working with Vector Graphics.
Chapter 37: Working with Dreamweaver MX 2004.
Chapter 38: Working with Director MX.
Part IX: Appendixes.
Appendix A: Keyboard Shortcuts.
Appendix B: Digital Audio Basics.
Appendix C: Digital Video Basics.
Appendix D: Using the CD-ROM.
Appendix E: Guest Experts Information.
Index.
End-User License Agreement.

Supplemental Materials

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