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9781584504078

Make Amazing Games in Minutes

by
  • ISBN13:

    9781584504078

  • ISBN10:

    1584504072

  • Edition: CD
  • Format: Paperback
  • Copyright: 2005-10-14
  • Publisher: Cengage Learning
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List Price: $39.95

Summary

Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software included on the CD-ROM, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation and the retro game style.

Table of Contents

Dedication v
Acknowledgments xii
Foreword xv
Introduction xvii
Games, Games, and More Games
1(14)
Why Make Games
2(1)
2D or 3D Games
3(1)
Game Types
3(6)
Why Retro?
9(1)
Software Tools Used
10(5)
Game Design Methods
15(16)
Why Design?
15(2)
Product Design and Planning
17(14)
Programming Concepts
31(10)
Traditional Programming Languages
32(1)
Traditional Programming versus TGF2
33(1)
Programming Terms and Concepts
33(6)
Peudocode---Programming in English
39(2)
TGF Creation Basics
41(6)
Structure of a Game
41(3)
Game Creation Process in TGF2
44(3)
Finding Your Way Around
47(22)
System Requirements
47(2)
Program Installation
49(1)
Starting TGF2 for the First Tme
49(3)
Toolbars
52(7)
The Editors
59(9)
Making More Space
68(1)
Objects, the Cornerstone of Creation
69(6)
What are Objects?
69(2)
Objects in TGF2
71(4)
Configuring Properties
75(22)
Properties Explained
75(5)
Application Properties In-Depth
80(8)
Frame properties In-Depth
88(3)
Object Properties In-Depth
91(6)
TGF Coding Basics
97(16)
Introduction to the Event Editor Screen
97(2)
Coding Concepts
99(5)
Code Comments
104(2)
Code Groups
106(7)
Backup and Game Recovery
113(8)
Why Back Up?
114(1)
What Systems are Available?
115(6)
Movement
121(14)
Movement Basics
121(3)
Movement Type Examples
124(11)
Graphics and Animation
135(6)
Graphic Creation
135(4)
Animations
139(2)
Creating a Bat-and-Ball Game
141(42)
About The Lab
141(3)
The Lab---Initial Setup
144(3)
The Lab---Main Menu
147(2)
The Lab---The Game Screen
149(3)
The Lab---Hi-Scores
152(1)
The Lab---Programming
153(28)
Bat-and-Ball Retro
181(2)
Scrolling Game Concepts
183(6)
Scrolling Techniques
184(5)
Creating a Side-scrolling Shoot-'em-up Game
189(34)
About Amazing Fighter Pilot
189(2)
Fighter Pilot---Initial Step
191(1)
Fighter Pilot---Main Menu
192(1)
Fighter Pilot---Game Screen
193(3)
Fighter Pilot---Hi-Scores
196(1)
Fighter Pilot---Programming
196(27)
Robin Hood, the Rescue of Lady Marian
223(24)
About Robin Hood, the Rescue of Lady Marian
223(2)
Robin Hood---Initial Setup
225(1)
Robin Hood---Main Menu
226(1)
Robin Hood---The Game Screen
227(3)
Robin Hood---Hi-Scores
230(1)
Robin Hood---Programming
231(14)
Programming the Hi-Scorres
245(2)
Alien Invaders
247(18)
Retro Game Making
248(1)
Alien Invaders Game
248(5)
Alien Invaders---Programming
253(12)
Additional Concepts
265(16)
Menus
265(8)
Web Browser Games
273(3)
Icons
276(2)
Advanced Games
278(3)
Bug Finding and Fixing
281(10)
What are Bugs?
281(1)
Why Find Them?
282(1)
Bug Fixing and Product Releases
282(2)
The Debugger
284(4)
Testing Run-Through
288(3)
Product Creation Afterthoughts
291(26)
Installers
291(3)
Making an Install Program
294(6)
Upgrades with Patch Maker
300(1)
Making a Patch Program
301(4)
Trial Periods and Demos
305(1)
Distribution Methods
306(2)
Publishing
308(2)
Marketing
310(2)
Taking People's Money
312(2)
Copyright Issues
314(3)
Getting Help
317(16)
Who Needs Help?
317(1)
TGF2 Help
318(5)
Useful Web Sites
323(10)
On the CD-ROM 333(2)
Index 335

Supplemental Materials

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