Mark Gerhard is a 3ds Max Design guru and educator. He was one of the first artists hired by Autodesk to test the first version of this software in 1990, and he wrote many of the tutorials that ship with 3ds Max. He continues to train 3ds Max users. Jeffrey M. Harper uses 3ds Max Design to create architectural and civil engineering visualizations, models, stills, and animations used in computer-based training programs and visual effects.
Getting to Know Autodesk 3ds Max Design 2011 | |
Introducing 3ds Max Objects | |
Creating Shapes with Splines | |
Editing Meshes and Creating Complex Objects | |
Working with External Design Data | |
Creating AEC Objects | |
Organizing and Editing Objects | |
Light and Shadow | |
Enhancing Models with Materials | |
Using the 3ds Max Camera | |
Working with External Files | |
Understanding Animation | |
Creating Animations | |
Advanced Rendering Using mental ray | |
Finishing It Off: Atmosphere, Effects, and Compositing | |
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