Introduction | |
Working with Maya Cloth | |
Non-Photorealistic Rendering Techniques | |
Realistic Camera Movement | |
Radiosity and Image-Based Lighting Techniques in Production | |
The Character Pipeline | |
Hair Systems | |
A Dynamics Collection: Flexible Objects | |
The Art of (Maya) Noise | |
Advanced Character Modeling Using Polygons and Subdivision Surfaces | |
Index | |
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