Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
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List of Figures | p. vii |
List of tables | p. viii |
List of Contributors | p. ix |
Introduction: New agendas for Media Literacy | p. 1 |
Literacy in Action: Media Literacy in Community-Based Setting | p. 9 |
Young People, New Media, and Participatory design: A Study of Cybermohalla from India | p. 11 |
Digital Pathways to Learning Through Collaborative Media Prodution | p. 28 |
Views from the K-12 Classroom: Media Literacy in Formal Education | p. 51 |
Voices from the Trenches: Elementary School Teachers Speak about Implementing Media Literacy | p. 53 |
Thinking Inside the Classroom: Notes from the Field | p. 76 |
the Next Generation: Media Literacy in Higher Education | p. 99 |
Composing and Reflecting: Integrating Digital Video in Teacher Education | p. 101 |
"Truthiness" and Trust: News Media Literacy strategies in the Digital Age | p. 124 |
A Safety Net? Using New Technologies to Engage Education Students in Controversial Topics | p. 127 |
Beyond the Classroom: Media Literacy in Virtual environments | p. 173 |
Media Literacy 2.0: Unique Characteristics of Video Games | p. 175 |
New Media Literacies By Design: The game School | p. 192 |
Augmented Reality Gaming and Game Design as a New Literacy Practice | p. 209 |
Index | p. 233 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.