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Objects First with Java : A Practical Introduction Using BlueJ,9780131976290

Objects First with Java : A Practical Introduction Using BlueJ

by ;
Edition:
3rd
ISBN13:

9780131976290

ISBN10:
013197629X
Format:
Paperback w/CD
Pub. Date:
1/1/2006
Publisher(s):
Prentice Hall
List Price: $115.00

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Summary

Objects First with Java: A Practical Introduction Using BlueJ Third Edition David J. Barnes Michael Kouml;lling The BlueJ revolution goes on! The third edition of Objects First with Java has been fully updated for Java 5.0, and features a new version of BlueJ providing even stronger support for learning Java syntax and semantics. Hallmark features bull; bull;An 'Objects First' approach encourages students to exploit the power of OOP from the beginning bull;A project-driven approach applies a problem-solving method to real applications. bull;A CD-ROM containing the JDK and versions of BlueJ for a variety of operating systems bull;A Companion Website at www.pearsoned.co.uk/barnes includes a style guide for all program examples, PowerPoint slides and other resources for both students and instructors. bull;Additional resources can be found on the BlueJ website: www.bluej.org/objects-first/ New to the third edition bull; bull;Fully compliant with Java 5.0 features including generics bull;A revised treatment of autobox and enumerators bull;Expanded coverage of graphics and GUI programming bull;A new version of the BlueJ environment, featuring: o Full support for Java 5.0 o An all-new interface 'look and feel' o A new 'Code Pad' feature, allowing immediate execution and evaluation of Java code. About the Authors David Barnes has 25 years experience in teaching programming. He and Michael Kouml;lling both teach introductory Java courses at the Universityof Kent, Canterbury. Michael Kouml;lling was a key member of the team that developed BlueJ at MonashUniversityin Australia. [Copy to appear on inside front cover of 3rd edition] From reviews of the original edition ";The book represents a valuable, new approach to introductory programming; it is still my best choice as textbook for the introductory programming course."; -Michael Caspersen, University of Aarhus, Denmark ";This is the most innovative approach to teaching an Introduction to Programming course I have seen so far."; -Clemens Martin, University of Ontario ";I would like to thank the authors for their good job on this book, and the wonderful BlueJ, the best programming environment for students learning Java."; -Ying Zhou, Rhode Island College The first true 'objects first' introductory text; the best introduction to objects and OO programming concepts I have ever seen."; -Michael Goldweber, XavierUniversity ";The more I read Barnes and Kouml;lling's book, the more impressed I am with it. It is a pedagogical masterpiece."; -Ian Bridgewood, CopenhagenUniversityCollegeof Engineering

Table of Contents

Contents
Foreword
Preface to the instructor
List of projects discussed in detail in this book
Acknowledgements
Foundations of object orientation
Objects and classes
Objects and classes
Creating objects
Calling methods
Parameters
Data types
Multiple instances
State
What is in an object?
Object interaction
Source code
Another example
Return values
Objects as parameters
Summary
Understanding class definitions
Ticket machines
Exploring the behavior of a naive ticket machine
Examining a class definition
Fields, constructors, and methods
Fields
Constructors
Passing data via parameters
Assignment
Accessor methods
Mutator methods
Printing from methods
Summary of the naive ticket machine
Reflecting on the design of the ticket machine
Making choices: the conditional statement
A further conditional-statement example
Local variables
Fields, parameters, and local variables
Summary of the better ticket machine
Self-review exercises
Reviewing a familiar example
Summary
Object interaction
The clock example
Abstraction and modularization
Abstraction in software
Modularization in the clock example
Implementing the clock display
Class diagrams versus object diagrams
Primitive types and object types
The ClockDisplay source code
Class NumberDisplay
String concatenation
The modulo operator
Class ClockDisplay
Objects creating objects
Multiple constructors
Method calls
Internal method calls
External method calls
Summary of the clock display
Another example of object interaction
The mail system example
The this keyword
Using a debugger
Setting breakpoints
Single stepping
Stepping into methods
Method calling revisited
Summary
Grouping objects
Grouping objects in flexible-size collections
A personal notebook
A first look at library classes
An example of using a library
Object structures with collections
Generic classes
Numbering within collections
Removing an item from a collection
Processing a whole collection
The for-each loop
The while loop
Iterating over a collection
Index access versus iterators
Summary of the notebook example
Another example: an auction system
The Lot class
The Auction class
Anonymous objects
Using collections
Flexible collection summary
Fixed-size collections
A log-file analyzer
Declaring array variables
Creating array objects
Using array objects
Analyzing the log file
The for loop
Summary
More sophisticated behavior
Documentation for library classes
The TechSupport system
Exploring the TechSupport system
Reading the code
Reading class documentation
Interfaces versus imple
Table of Contents provided by Publisher. All Rights Reserved.


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