Windows Development Why Make Programs? Program Types Screen Savers Edutainment Interactive Tutorials Games CDROM Menus Applications Software Tools Used Multimedia Fusion 2 Developer Chapter Summary | |
Introduction to Developer Product Range MMF vs MMF Developer Requirements Installation Requirements Runtime Requirements Installing Developer Chapter Summary | |
Getting to Know Developer Program Creation Process in Developer Graphics & Design Objects Coding Program Walkthrough Editors The Editors Storyboard Editor Frame Editor Event Editor Event List Editor Picture Editor Expression Evaluator Properties Toolbars Chapter Summary | |
Our first program Setting up our screen Writing our Code Playback | |
Graphics and Animation Graphic Creation Importing Graphics Drawing Graphics in MMF2 Animations Image Objects Draw Object Picture Object Quick Backdrop Active Picture Active Backdrop Chapter Summary | |
Movement Movement Basics Applying Movement Chapter Summary | |
Sound and Music Using sound in your programs Adding Sound Adding Music Programming sound events Chapter Summary | |
Video Using Video Video Objects within MMF2 FLI Direct Show MCI AVI MPEG Quicktime Video Object Settings Inserting Video | |
Windows Control Windows Standard Objects Buttons and Check boxes List Boxes Tool Bars Spin Object Combo Box Tree Control List View Datagrid Active System Box Background System Box Dialogue Object | |
Cursors Using Cursors Cursor Object Make Different Cursors | |
Text Fonts and Text Placement Text Objects RTF Edit Box String Text Manipulation | |
Networking & Operating Systems Networking Operating Systems Moo FTP - File Transfer Protocol | |
Time and Date Timing Events The Clock and Countdown | |
Data Access About Databases Database Objects INI Arrays ODBC PART 2 : Practical Projects | |
Creating Screensavers What are Screensavers? Screensaver Types Pictures Movement Interactive Informative Windows Control Panel Creating a basic Screen saver Creating a preview screen Image Gallery saver Interactive Screensaver (using desktop background) Chapter Summary | |
Creating Interactive Menus When are they used? Types Game/Program Loaders CDROM Navigation Installer Screen Menu Creation Example Using Autorun Chapter Summary | |
Interactive Tutorial Why Tutorials User Training Introduction to Product or Services Education Zoo Tutorial Project Graphics and Objects Zoo - Initial Set-up Creating the Frames Changing the Application Settings Zoo - Main Menu Zoo - Main Screens Zoo - Video Chapter Summary | |
Creating a Game Why Make Games Game Types Side Scrolling Platform Bat and Ball Card or Puzzle About the Game Graphics Library - The Game The Game - Initial Set-up Creating the Frames Changing Application Settings The Game - Main Menu The Game - The Game Screen The Game - Hi-Scores The Game - Programming Programming The Main Menu Programming The Game Programming The Hi-Scores Chapter Summary | |
Creating an Application Different Types of Application Window Types Full Screen Shaped Application Window MDI Functionality Task Bars Pop-up Menus Menus Icons Enabling and Disabling Windows Options Chapter Summary | |
Education Program Education Types Education Example Chapter Summary | |
Video Player Introduction Initial Set-up Programming Chapter Summary | |
Music Player Introduction Initial Set-up Programming Chapter Summary | |
Getting Help MMF2 Help Help Files Help About Tutorial Examples Auto Update Backing up Files Useful Websites Other Sites Chapter | |
Summary | |
About the CDROM | |
Appendix | |
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