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9781568814247

Real-Time Rendering, Third Edition

by ;
  • ISBN13:

    9781568814247

  • ISBN10:

    1568814240

  • Edition: 3rd
  • Format: Hardcover
  • Copyright: 2008-07-25
  • Publisher: A. K. Peters

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Summary

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

Table of Contents

Introductionp. 1
The graphics rendering pipelinep. 11
The graphics processing unitp. 29
Transformsp. 53
Visual appearancep. 99
Texturingp. 147
Advanced shadingp. 201
Area and environmental lightingp. 285
Global illuminationp. 327
Image-based effectsp. 439
Non-photorealistic renderingp. 507
Polygonal techniquesp. 531
Curves and curved surfacesp. 575
Acceleration algorithmsp. 645
Pipeline optimizationp. 697
Intersection test methodsp. 725
Collision detectionp. 793
Graphics hardwarep. 829
The futurep. 879
Some linear algebrap. 889
Trigonometryp. 913
Bibliographyp. 921
Indexp. 1003
Table of Contents provided by Blackwell. All Rights Reserved.

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