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9780672330414

Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours

by ;
  • ISBN13:

    9780672330414

  • ISBN10:

    0672330415

  • Edition: 4th
  • Format: Paperback
  • Copyright: 2009-05-15
  • Publisher: Sams Publishing
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List Price: $39.99

Summary

One of the world's best-selling Flash tutorials -- now fully updated and revised for the brand-new Adobe Flash CS4- An easy-to-read, well-organized introduction to Flash & development for Flash beginners and upgraders alike:- no programming experience needed Full-color, wide-trim design makes this book exceptionally accessible and visually appealing- A complete tutorial package: step-by-step instructions, Q and As, quizzes,exercises, tips, shortcuts, and much more In just 24 lessons of one hour or less, Sams Teach Yourself Adobe Flash CS4 in 24 Hours will show Flash beginners and upgraders how to build high-impact vector-based graphics and animations with Adobe Flash CS4. In this book's straightforward, step-by-step approach, each lesson builds on the previous ones -- helping readers master all the essentials of Adobe's newest version of Flash from the ground up. Friendly, accessible, and conversational, this book gives Flash beginners a practical grounding in the entire package, without ever becoming overwhelming or intimidating. Coverage includes: assembling graphics for use in Flash; utilizing each leading approach to creating Flash animations; adding interactivity and advanced animation; optimizing and publishing Flash content; preparing for deployment on mobile devices; and much more. Throughout, step-by-step instructions carefully walk readers through the most common Flash questions, issues, and tasks... Q and As, Quizzes, and Exercises help them build and test their knowledge... 'Did You Know?' tips offer them insider advice and shortcuts... and 'Watch Out!' alerts help them avoid problems. By the time they're finished with these lessons, readers won't just understand Flash CS4: they'll be comfortable using it in real-world projects.

Author Biography

Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide. Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs.

Table of Contents

Introductionp. 1
What's New in This Editionp. 2
Who Should Read This Bookp. 3
How This Book Is Organizedp. 3
What's on the Book's Websitep. 4
Assembling the Graphics You'll Animate in Flash
Basicsp. 7
Jump Right In and Make an Animationp. 7
Getting Your Bearingsp. 9
Getting Around in Flashp. 23
Document Propertiesp. 28
File Typesp. 29
Drawing and Painting Original Art in Flashp. 35
Drawing on the Stagep. 36
Toolsp. 36
Selecting and Transforming Objectsp. 54
Importing Graphics into Flashp. 69
Vector Graphics Versus Raster Graphicsp. 69
Reasons to Avoid Importing Graphicsp. 70
Importing Vector Graphicsp. 71
Using Bitmaps (Also Known as Raster Graphics)p. 75
Staying Organized with the Library and Layersp. 89
The Concept of the Libraryp. 89
Using the Libraryp. 96
Using Symbols from the Libraryp. 100
Controlling Colorp. 113
Using Blends and Filtersp. 113
Creating and Saving Color Swatchesp. 118
Applied Layout Techniquesp. 129
Setting Textp. 129
Applied Examples Using Color Styles, Blends, and Filtersp. 134
Animating in Flash
Understanding Animationp. 143
How Animation Worksp. 143
Elements of Animationp. 144
Using Motion Tweens to Animatep. 157
Creating a Motion Tweenp. 157
Fine-Tuning a Motion Tweenp. 165
Using Shape Tweens to Morphp. 177
Making a Shape Tweenp. 177
Refining and Fine-Tuning a Shape Tweenp. 182
Advanced Animation with Inverse Kinematicsp. 191
Linking Symbols with the Bone Toolp. 191
Animating the Armaturep. 195
Simulating 3D Animationp. 203
Creating a 3D Movie Clipp. 203
Moving Objects with the 3D Translation Toolp. 209
Rotating Objects with the 3D Rotation Toolp. 210
Reusing Your Animations with Motion Presetsp. 215
The Motion Presets Panelp. 215
Applying an Existing Motion Presetp. 217
Editing an Existing Preset with the Motion Editor Panelp. 222
Including Sound in Animationsp. 229
Importing Soundsp. 229
Using Soundsp. 232
Controlling Quality and File Sizep. 241
Nesting Animations in Movie Clip and Graphic Symbolsp. 253
Movie Clip Symbol Behaviorp. 253
Subtleties of Movie Clipsp. 260
Creating Special Effectsp. 267
Effects with Shapesp. 267
Splatter Movie Clips with the Spray Brush Toolp. 272
Using Filters for Special Effectsp. 274
Masking Effectsp. 277
Adding Interactivity and Video
Basic Interactivityp. 287
Basic ActionScriptp. 287
Making Simple Buttonsp. 295
Listening for Eventsp. 299
Introducing Componentsp. 313
What Is a Component?p. 313
Using the Button Componentp. 317
Using the RadioButton Componentp. 319
Changing Component Appearancesp. 322
Using Componentsp. 329
Using Data Providersp. 329
Working with Other Componentsp. 337
Using Videop. 345
Embedding Video Versus Playing External Videop. 345
Using Videop. 352
3D Animation with Videop. 363
Putting It All Together for the Web
Linking a Movie to the Webp. 369
Basic Publishingp. 369
Simple Hyperlinksp. 373
Using Style Sheetsp. 378
What Other Web Tasks Can Flash Do?p. 380
Using Flash Inside a Larger Websitep. 382
Uploading Files to a Web Serverp. 386
Designing a Website to Be Modularp. 391
Loading Movies or Imagesp. 391
Determining When a Movie Is Fully Loadedp. 395
Playing External Soundsp. 398
Loading External Textp. 399
Minimizing File Sizep. 405
File Size Considerationsp. 405
Optimizing Performancep. 427
Measuring Performancep. 427
Impacts on Performancep. 428
Publishing a Creationp. 435
How to Publishp. 435
Adding Metadata to Your Flash Creationp. 443
Choosing Which Version to Publishp. 445
Deciding Which Media Types to Publishp. 446
Exporting Other Media Typesp. 455
Indexp. 459
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Excerpts

Introduction IntroductionAdobe is not exaggerating when it says that Flash CS4 Professional is the "industry-leading authoring environment for creating engaging interactive experiences." You only need to visit a few sites that use Flash to understand how compelling it is. Using graphics, animation, sound, and interactivity, Flash can excite, teach, entertain, and provide practical information.With this version of Flash, Adobe has introduced some valuable new features, as well as further integrated Flash CS4 into its suite of products. That's a powerful thingwhen products like Photoshop, Illustrator, and Fireworks can be used to help you create graphics for use in your Flash movies. This interoperability only increases as time goes on.More than half a billion users already have the free Flash player that enables them to view Flash movies. As of the writing of this book, more than 95% of computers connected to the Internet not only had Flash Player version 9, but more than 55% have the latest version, Flash Player 10. The fact that Adobe continues to distribute this software so effectively means the potential audience for Flash content is huge and continues to grow.The tools needed to create Flash movies are within your reach. After you purchase Flash, the only investment you need to make is time to learn. You can even download a trial version of Flash from http://www.adobe.com , and use it for 30 days for free. People can grow from fiddling with Flash to making entertaining movies. Imagine a great musician picking up and learning an instrument in a matter of days. It really is that amazing. If you're motivated, with just a moderate time investment, you feel as though a powerful communication tool has been given to you.Flash is so unique that sometimes it's better to have less experience. If you have preconceived ideas about Flash or how you're supposed to use drawing tools, it might be best to try to forget everything and start fresh. This book is organized in such a way that you should start seeing successes quickly. With each task, you prove to yourself that you're acquiring knowledge and skills.We don't need to give you a pep talk because you'll see for yourself. In just a few one-hour lessons, you are creating drawings that you might have thought you weren't capable of. In a few more hours, you are making animations. Finally, after 24 one-hour lessons, you are unstoppable. Where you take your skills is up to you, but you get a great foundation here.You might not feel like a pro overnight, but you will feel you have a powerful communication tool in your control. When you can't wait to show others your creations, you know you're on your way. Get ready to have some fun! What's New in This EditionThis is the sixth edition of this book. To prevent the material from getting stale, we change quite a bit in each revision, as well as cover the new CS4 features with some depth. Unlike many other dramatic software upgrades, Adobe Flash CS4 Professional is not that different from the CS3 version. However, the way people use Flash and Flash in general has definitely broadened significantly. It's not just Flash anymore; it's the Flash Platform. Technologies, such as Apollo and the Flex Fra

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