Introduction | p. 1 |
What's New in This Edition | p. 2 |
Who Should Read This Book | p. 3 |
How This Book Is Organized | p. 3 |
What's on the Book's Website | p. 4 |
Assembling the Graphics You'll Animate in Flash | |
Basics | p. 7 |
Jump Right In and Make an Animation | p. 7 |
Getting Your Bearings | p. 9 |
Getting Around in Flash | p. 23 |
Document Properties | p. 28 |
File Types | p. 29 |
Drawing and Painting Original Art in Flash | p. 35 |
Drawing on the Stage | p. 36 |
Tools | p. 36 |
Selecting and Transforming Objects | p. 54 |
Importing Graphics into Flash | p. 69 |
Vector Graphics Versus Raster Graphics | p. 69 |
Reasons to Avoid Importing Graphics | p. 70 |
Importing Vector Graphics | p. 71 |
Using Bitmaps (Also Known as Raster Graphics) | p. 75 |
Staying Organized with the Library and Layers | p. 89 |
The Concept of the Library | p. 89 |
Using the Library | p. 96 |
Using Symbols from the Library | p. 100 |
Controlling Color | p. 113 |
Using Blends and Filters | p. 113 |
Creating and Saving Color Swatches | p. 118 |
Applied Layout Techniques | p. 129 |
Setting Text | p. 129 |
Applied Examples Using Color Styles, Blends, and Filters | p. 134 |
Animating in Flash | |
Understanding Animation | p. 143 |
How Animation Works | p. 143 |
Elements of Animation | p. 144 |
Using Motion Tweens to Animate | p. 157 |
Creating a Motion Tween | p. 157 |
Fine-Tuning a Motion Tween | p. 165 |
Using Shape Tweens to Morph | p. 177 |
Making a Shape Tween | p. 177 |
Refining and Fine-Tuning a Shape Tween | p. 182 |
Advanced Animation with Inverse Kinematics | p. 191 |
Linking Symbols with the Bone Tool | p. 191 |
Animating the Armature | p. 195 |
Simulating 3D Animation | p. 203 |
Creating a 3D Movie Clip | p. 203 |
Moving Objects with the 3D Translation Tool | p. 209 |
Rotating Objects with the 3D Rotation Tool | p. 210 |
Reusing Your Animations with Motion Presets | p. 215 |
The Motion Presets Panel | p. 215 |
Applying an Existing Motion Preset | p. 217 |
Editing an Existing Preset with the Motion Editor Panel | p. 222 |
Including Sound in Animations | p. 229 |
Importing Sounds | p. 229 |
Using Sounds | p. 232 |
Controlling Quality and File Size | p. 241 |
Nesting Animations in Movie Clip and Graphic Symbols | p. 253 |
Movie Clip Symbol Behavior | p. 253 |
Subtleties of Movie Clips | p. 260 |
Creating Special Effects | p. 267 |
Effects with Shapes | p. 267 |
Splatter Movie Clips with the Spray Brush Tool | p. 272 |
Using Filters for Special Effects | p. 274 |
Masking Effects | p. 277 |
Adding Interactivity and Video | |
Basic Interactivity | p. 287 |
Basic ActionScript | p. 287 |
Making Simple Buttons | p. 295 |
Listening for Events | p. 299 |
Introducing Components | p. 313 |
What Is a Component? | p. 313 |
Using the Button Component | p. 317 |
Using the RadioButton Component | p. 319 |
Changing Component Appearances | p. 322 |
Using Components | p. 329 |
Using Data Providers | p. 329 |
Working with Other Components | p. 337 |
Using Video | p. 345 |
Embedding Video Versus Playing External Video | p. 345 |
Using Video | p. 352 |
3D Animation with Video | p. 363 |
Putting It All Together for the Web | |
Linking a Movie to the Web | p. 369 |
Basic Publishing | p. 369 |
Simple Hyperlinks | p. 373 |
Using Style Sheets | p. 378 |
What Other Web Tasks Can Flash Do? | p. 380 |
Using Flash Inside a Larger Website | p. 382 |
Uploading Files to a Web Server | p. 386 |
Designing a Website to Be Modular | p. 391 |
Loading Movies or Images | p. 391 |
Determining When a Movie Is Fully Loaded | p. 395 |
Playing External Sounds | p. 398 |
Loading External Text | p. 399 |
Minimizing File Size | p. 405 |
File Size Considerations | p. 405 |
Optimizing Performance | p. 427 |
Measuring Performance | p. 427 |
Impacts on Performance | p. 428 |
Publishing a Creation | p. 435 |
How to Publish | p. 435 |
Adding Metadata to Your Flash Creation | p. 443 |
Choosing Which Version to Publish | p. 445 |
Deciding Which Media Types to Publish | p. 446 |
Exporting Other Media Types | p. 455 |
Index | p. 459 |
Table of Contents provided by Ingram. All Rights Reserved. |
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