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9780028617367

The Complete Idiot's Guide to Chess

by ;
  • ISBN13:

    9780028617367

  • ISBN10:

    0028617363

  • Format: Paperback
  • Copyright: 1997-05-01
  • Publisher: Alpha Books
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Summary

You're no idiot, of course. You've seen people play chess in movies and even on the computer. But when it comes to actually playing chess, you can barely distinguish the pawn from the rook. Don't throw in the towel yet! Whether you want to play chess fo pleasure or sport, The Complete Idiot's Guide to Chess will teach you everything you need to know! In this Complete Idiot's Guide you get:

Table of Contents

Let's Play Chessp. 1
Why Play Chess?: The history of chess and its popularity todayp. 3
Drawing the Battlelines: An introduction to the board, pieces, and rules of chess; plus how to read and write chess movesp. 11
Rules of Engagement: The rest of the rules, so you can start playing chessp. 31
How to Win with Just One Piece: Checkmating the lone king with just the queen or rookp. 49
Tacticsp. 63
It's a Material World: Making sure your army is bigger than your opponent'sp. 65
Tricks of the Tactical Trade: The most important tactics for capturing your opponent's piecesp. 85
Dirtier Tricks: Some more important tactics for capturing your opponent's piecesp. 107
Hunting Down the King: Using tactics and material to attack your opponent's kingp. 121
Strategyp. 135
In the Beginning: How to play the opening phase of a chess gamep. 137
Making the Most of Your Pieces: Strategies for maximizing the power of your piecesp. 153
Pawn Shop: Special strategies for using the pawnsp. 169
The Final Frontier: How to control more of the board than your opponent, and what to do if you control less of itp. 187
Weak Squares: Recognizing when certain squares are more important than others, and how to use them to your advantagep. 203
All Good Things Must Come to an End: How to play the endgame phase of a chess gamep. 215
Beyond the Basicsp. 233
Training Camp: Tips for continuing your chess study beyond this bookp. 235
Hall of Fame: The chess superstars: The 13 World Champions throughout historyp. 245
Getting Competitive: Everything you need to know to find new opponents, and to play in chess clubs and tournamentsp. 267
Chess in Cyberspace: Everything you need to know to find chess on the Internet or to find the right computer chess product for youp. 277
How Computers Play Chess: An explanation of the "thinking process" of the machinep. 287
How to Beat the !?%@and?]! Computer: Tips for using the different ways that humans and computers play chess to your advantagep. 299
Appendix Ap. 309
Appendix Bp. 315
Appendix Cp. 317
Glossaryp. 335
Indexp. 339
Table of Contents provided by Syndetics. All Rights Reserved.

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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