Games for Recursive Types | p. 1 |
Interaction Orders as Games | p. 21 |
A Lambda-Evaluator Based on Interaction Nets | p. 41 |
Completeness and Continuity Properties of Applicative Bisimulation | p. 61 |
Combinators for Interaction Nets | p. 63 |
An Internal Language for Interaction Categories | p. 85 |
Categorical Logic of Concurrency and Interaction I: Synchronous Processes | p. 105 |
Continuation Strictness Analysis of Lists | p. 143 |
Modularization and Priorities | p. 167 |
Synchronization Trees and Fairness: A Case Study | p. 181 |
Locales are Not Pointless | p. 199 |
Constructing Specifications and Modules in a KZ-doctrine | p. 217 |
Verifying for Reuse: Foundations of Object-Oriented System Verification | p. 235 |
Induction and Recursion on the Real Line | p. 259 |
From Chu Spaces to Cpos | p. 283 |
Static Analysis of Value-Passing Process Calculi | p. 307 |
Geometric Logic as a Specification Language | p. 321 |
Refinement, Subtyping and Subclassing in VDM[superscript ++] | p. 341 |
Towards a GeoZ Toolkit | p. 365 |
Denotational Semantics of Timed Dataflow Programs | p. 381 |
Inverse Limits of Graphs | p. 397 |
Domain of Computation of a Random Field in Statistical Physics | p. 411 |
Author Index | p. 431 |
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