did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780826109699

Game-Based Teaching & Simulation in Nursing & Healthcare

by
  • ISBN13:

    9780826109699

  • ISBN10:

    0826109691

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2012-07-01
  • Publisher: SPRINGER PUB CO INC

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $70.00 Save up to $27.81
  • Rent Book $46.55
    Add to Cart Free Shipping Icon Free Shipping

    TERM
    PRICE
    DUE
    USUALLY SHIPS IN 7-10 BUSINESS DAYS
    *This item is part of an exclusive publisher rental program and requires an additional convenience fee. This fee will be reflected in the shopping cart.

Supplemental Materials

What is included with this book?

Summary

This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods that are useful in nursing and clinical health sciences education. It is designed to bridge the gap between the real life experiences of seasoned professionals and the specific embodied experiences that can be created for novices. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment.Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educatorsPrepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning taking place in virtual and game-based learning environmentsIllustrates how to integrate game-based learning into existing curriculaOffers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education

Table of Contents

Contributorsp. ix
Forewordp. xi
Prefacep. xiii
Acknowledgmentsp. xvii
Language and Theory for Virtual and Game-Based Learning in Nursing and Healthcare
Evolving Field of Virtual Environments and Game-Based Learning in Nursingp. 3
Digital and Multimedia Literacy: Understanding the Language for Game-Based Learningp. 25
Virtual Learning Spaces: Using New and Emerging Game-Based Learning Theories for Nursing Clinical Skills Developmentp. 47
Using Technology and Game-Based Learning in Your Curriculum and in Your "Classroom"
Preparing Faculty and Students for Game-Based and Virtual Learning Spacesp. 77
Using Virtual and Game-Based Learning to Prepare for Actual Practicep. 99
Fitting Virtual Reality and Game-Based Learning Into an Existing Curriculump. 127
Striving for Cultural Competency by Leveraging Virtual Reality and Game-Based Learningp. 147
Evaluation
Assessing and Evaluating Learning and Teaching Effectiveness: Games, Sims, and Star craft 2p. 179
Seeking Research Opportunities in Virtual and Game-Based Environmentsp. 205
Appendix of Resources/Productsp. 231
Glossaryp. 249
Indexp. 259
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program