What is included with this book?
Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real-time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct-to-Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions of Stop Staring: Facial Modeling and Animation Done Right.
Getting to Know the Face | |
Learning the Basics of Lip Sync | |
What the Eyes and Brows Tell Us | |
Facial Landmarking | |
Animating and Modeling the Mouth | |
Visimes and Lip Sync Technique | |
Constructing a Mouth and Nose | |
Mouth Keys | |
Eyes and Brows | |
Building Emotion: The Basics of the Eyes | |
Constructing Eyes and Brows | |
Eye and Brow Keys | |
Bringing It Together | |
Connecting the Features | |
Skeletal Setup, Weighting, and Rigging | |
Interfaces for Your Faces | |
Squash, Stretch, and Secondaries | |
A Shot in Production | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.