did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9783642226380

Transactions on Edutainment VI

by ; ;
  • ISBN13:

    9783642226380

  • ISBN10:

    3642226388

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2011-10-17
  • Publisher: Springer-Verlag New York Inc
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $99.00 Save up to $80.44
  • Digital
    $40.22
    Add to Cart

    DURATION
    PRICE

Supplemental Materials

What is included with this book?

Summary

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011.The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Table of Contents

Digital Media and Digital Content Management (Papers from DMDCM 2010)
Prediction and Visualization for Urban Heat Island Simulationp. 1
Architecture Design and Avatar Customization of On-line Expop. 12
3D Face Texture Stitching Based on Differential Coordinatesp. 20
Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Timep. 27
Simulation of Implosion and Transportation of Ore in Digital Minep. 40
An Automatic and Robust Chessboard Corner Extractionp. 49
An Adaptive Gradient Enhanced Texture Based Tracking Algorithm for Video Monitoring Applicationsp. 57
Computer Animation and Social Agents (Papers from CASA 2011)
A Novel Method for Large Crowd Flowp. 67
Evoking Panic in Crowd Simulationp. 79
A Behavior Model Based on Information Transmission for Crowd Simulationp. 89
Pattern Based Motion for Crowd Simulationp. 99
Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulumsp. 111
Movement Classes from Human Motion Datap. 122
Front View vs. Side View of Facial and Postural Expressions of Emotions in a Virtual Characterp. 132
Evaluating Emotional Content of Acted and Algorithmically Modified Motionsp. 144
An Emotion Model for Virtual Agents with Evolvable Motivationp. 154
Sketch-Based Skeleton-Driven 2D Animation and Motion Capturep. 164
A Multi-layer Model for Face Aging Simulationp. 182
Particle-Based Fracture Simulation on the GPUp. 193
Mining Subsidence Prediction Based on 3D Stratigraphic Model and Visualizationp. 206
Detail-Preserving Rendering of Free Surface Fluid with Lattice Boltzmannp. 216
A Human Action Recognition Algorithm Based on Semi-supervised Kmeans Clusteringp. 227
A New Region Growing Algorithm for Triangular Mesh Recovery from Scattered 3D Pointsp. 237
Detecting Moving Targets from Traffic Video Based on the Dynamic Background Modelp. 247
Real-Time Implementation for Weighted-Least-Squares-Based Edge-Preserving Decomposition and Its Applicationsp. 256
Author Indexp. 265
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program