Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study | p. 1 |
Doing It Right: Combining Edutainment Format Development and Research | p. 13 |
Edutainment Robotics as Learning Tool | p. 25 |
Sound Tag: RFID Based Wearable Computer Play Tool for Children | p. 36 |
A Comparison between Drill-Based and Game-Based Typing Software | p. 48 |
Widget-Based Simulator for Testing Smart Space | p. 59 |
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education | p. 70 |
Learning English through Serious Games-Reflections on Teacher and Learner Performance | p. 82 |
Motivational Factors in Educational MMORPGs: Some Implications for Education | p. 93 |
A Distributed Multi-agent Architecture in Simulation Based Medical Training | p. 105 |
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations | p. 116 |
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form | p. 129 |
Regular Papers | |
Application of Visualization in Virtual Endoscopy System | p. 141 |
Design and Implementation of Virtual Museum Based on Web3D | p. 154 |
Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals | p. 166 |
Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model | p. 177 |
An XML-Based Interface Customization Model in Digital Museum | p. 190 |
Animation as an Aid for Higher Education Computing Teaching | p. 203 |
Bringing Integrated Multimedia Content into Virtual Reality Environments | p. 219 |
Virtual Reality House for Rehabilitation of Aphasic Clients | p. 231 |
Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning | p. 240 |
Using Computer Games for Youth Development | p. 253 |
Author Index | p. 275 |
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