did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9783642112447

Transactions on Edutainment III

by ; ; ;
  • ISBN13:

    9783642112447

  • ISBN10:

    3642112447

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-02-01
  • Publisher: Springer-Verlag New York Inc
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $99.00

Summary

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

Table of Contents

Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Studyp. 1
Doing It Right: Combining Edutainment Format Development and Researchp. 13
Edutainment Robotics as Learning Toolp. 25
Sound Tag: RFID Based Wearable Computer Play Tool for Childrenp. 36
A Comparison between Drill-Based and Game-Based Typing Softwarep. 48
Widget-Based Simulator for Testing Smart Spacep. 59
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Educationp. 70
Learning English through Serious Games-Reflections on Teacher and Learner Performancep. 82
Motivational Factors in Educational MMORPGs: Some Implications for Educationp. 93
A Distributed Multi-agent Architecture in Simulation Based Medical Trainingp. 105
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivationsp. 116
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Formp. 129
Regular Papers
Application of Visualization in Virtual Endoscopy Systemp. 141
Design and Implementation of Virtual Museum Based on Web3Dp. 154
Large Area Interactive Browsing for High Resolution Digitized Dunhuang Muralsp. 166
Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Modelp. 177
An XML-Based Interface Customization Model in Digital Museump. 190
Animation as an Aid for Higher Education Computing Teachingp. 203
Bringing Integrated Multimedia Content into Virtual Reality Environmentsp. 219
Virtual Reality House for Rehabilitation of Aphasic Clientsp. 231
Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learningp. 240
Using Computer Games for Youth Developmentp. 253
Author Indexp. 275
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program