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9783642144837

Transactions on Edutainment IV

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  • ISBN13:

    9783642144837

  • ISBN10:

    3642144837

  • Format: Paperback
  • Copyright: 2010-08-23
  • Publisher: Springer-Verlag New York Inc
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Supplemental Materials

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Summary

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Table of Contents

The Study and Design of Adaptive Learning System Based on Fuzzy Set Theoryp. 1
Modeling Personalized Learning Styles in a Web-Based Learning Systemp. 12
An Emotional Agent in Virtual Learning Environmentp. 22
Lunar Surface Collaborative Browsing System for Science Museum Exhibitionsp. 34
Towards a Structural Model for Intention to Play a Digital Educational Gamep. 44
Case Study of FISS: Digital Game Based Learning for a Broad Range of Agesp. 56
Woodment: Web-Based Collaborative Multiplayer Serious Gamep. 68
Learning with Virtual Reality: Its Effects on Students with Different Learning Stylesp. 79
Automatic Motion Generation Based on Path Editing from Motion Capture Datap. 91
Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Dramap. 105
Synchronizable Objects in Distributed Multimedia Applicationsp. 117
Anisotropic Cloth Modeling for Material Fabricp. 130
A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skillsp. 145
An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platformp. 157
Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPUp. 176
Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoymentp. 189
Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Gamep. 200
Sketch-Based 3D Face Modeling for Virtual Characterp. 215
A Framework for Virtual Hand Haptic Interactionp. 229
Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticityp. 241
A Real-Time Interactive System for Facial Makeup of Peking Operap. 256
Design of Educational Game: A Literature Reviewp. 266
Author Indexp. 277
Table of Contents provided by Ingram. All Rights Reserved.

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