Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Preface | |
Prologue: The Trouble with Computers | |
What Trouble? | |
Why? Poor Usefulness and Usability Due to Poor Evaluation, That's Why | |
What This Book Will Say | |
The Productivity Puzzle | |
The Evidence | |
History | |
Country Comparisons | |
Econometric Analyses of the Productivity Slowdown | |
Comparisons between Industries | |
Comparisons between Firms and over Time | |
Econometric Analyses of the Productivity Effects of Information Technology | |
Computers and Business Success | |
Putting Two and Two Together: Could Computer Failure Be the Missing Piece in the Productivity Puzzle? | |
What Computers Do | |
Employment | |
Individual Firm Experience | |
Individual Worker Efficiency | |
Silver Linings | |
The Productivity Paradox | |
The Productivity Slowdown: A Hypothesis | |
Summary of the Evidence against Computers | |
Solutions to the Puzzle | |
Excuses | |
Counterarguments | |
The Productivity of Computer Manufacture | |
Popularity and Sales | |
Individual Testimonials | |
Insider Testimonials | |
Industry Leader Testimonials | |
What to Make of the Opinions | |
Measurement Problems | |
It's Too Early to Tell | |
Coincidence | |
Competitive Success | |
We've Come About as Far as We Can Go | |
Complacency | |
Summarizing the Excuses | |
Reasons | |
High Cost | |
Slow Learning | |
Unreliability | |
Reluctant Labor | |
Computer Illiteracy | |
The Organization of Organizations | |
Mismanagement | |
Overuse | |
Underuse | |
Misuse | |
The Design of Software | |
Usability | |
Standardization | |
Complexity | |
Usefulness | |
How We Got Here | |
The Trouble with Computers | |
What's Wrong with Them | |
Usefulness and Usability | |
Usefulness | |
Usability | |
Mathematics, Science, and Engineering Tools | |
Data Storage and Retrieval | |
Text Storage and Retrieval | |
Word Processing and Text Editing | |
Spreadsheets | |
Graphics Programs | |
Desktop Publishing | |
Artificial Intelligence and Expert Systems | |
Point-of-Sale Systems | |
Transaction Systems | |
Desirability: A Critical Combination of Usefulness and Usability | |
Other Troubles | |
Technical Limitations | |
Unreliability | |
Incompatibility | |
Well-Known "Successes" and "Failures" | |
ATMs Again | |
Reservation Systems | |
The Macintosh User Interface | |
Some Not So Successful Examples | |
Software Design, Development, and Deployment | |
Design | |
Development | |
Deployment | |
Hype and Broken Promises: or, Why Do We Love Them Still? | |
Why Do People Buy Computers? | |
What They Do Do | |
Perennially Promised Panaceas | |
How to Decide? | |
IT Sci-Fi | |
Assessing Usefulness and Usability | |
Who Decides? | |
How to Decide? | |
The Feature Fallacy | |
Why We Love Them Still | |
How to Fix Computers | |
The Track Record So Far | |
User-Centered Design | |
What Stands in the Way? | |
Why Are They So Bad? | |
Computers Are Hard to Use | |
Traditional Designers Have Bad Intuition about Usability | |
We Can Do Better! | |
Summing Up What UCDesign Can Do | |
Getting from Here to There, How Fast? Very. | |
Staying the Present Course | |
Efficiency Prediction sans UCD | |
Using UCD to Its Fullest | |
Efficiency Prediction cum UCD | |
Predicting Overall Productivity | |
Here's How | |
A Story about Maps | |
Two Tales from DEC | |
The IBM 1984 Olympic Message System | |
A Scene from Xerox | |
The SuperBook Saga | |
Electronic Documents | |
SuperBook's Research Foundations | |
The Trouble with Information Retrieval | |
Unlimited Aliases | |
An Index that Learns | |
Navigating in a Sea of Words | |
SuperBook Version 0 | |
Evaluations | |
Further Applications and Tests | |
SuperBook Lessons | |
User-Centered Design | |
User-Centered Design Methods | |
Task Analysis | |
Formative Design Evaluation | |
The Gold Standard: User Testing | |
A Good Second Best: Heuristic Evaluation | |
Paper, Pencil, Plastic, and Palaver | |
Engineering Models | |
Performance Analysis | |
Time Is the Essence | |
Errors Are the Villains | |
Learning from Learning | |
Variability Is a Source of Progress | |
The Talent Search | |
An Aside: Different Strokes for Different Folks? | |
Guidelines, Standards, and Examples | |
Science | |
User-Centered Development | |
Usability and Development | |
Usability Evaluation for Software Development | |
Is It Worth It? | |
Some Barriers | |
Some Problems | |
Separate Interface from Functionality? | |
How Many Tests? | |
Who Are the Testers? | |
The Value of Usability for Software Development | |
Speeding the Process | |
Is There an Easier Way? | |
Programmers Are Users Too | |
Summing Up User-Centered Development | |
User-Centered Deployment | |
or, What to Use Them For and How | |
What Can You Do with a Computer? | |
Reengineering and Eternal Hope | |
Finding a Road from Here to There | |
An Underwriter's Lab for Usefulness and Usability? | |
Better Management? | |
Automating Old Jobs | |
Better Uses | |
Augmentation and the Organization | |
Overcoming Problems | |
Piece-Wise Design | |
Specialization and Information Work | |
Fragmentation | |
Nonproductive Uses | |
Learning | |
Unintended Consequences. | |
Cost | |
And Back to Test-and-Fix | |
A New Scientific Management? | |
What Then? | |
Fantasy Business Systems | |
Work Efficiency Enhancers | |
An Empowering, Integrating, Obliterating Intelligent Order Processing System | |
The Paperless Office | |
New Products | |
All-Electronic Messages | |
The Home Shopping Supermall | |
The Electronic British Library of Congress Francaise | |
Life, Love, and Intellect | |
Math | |
Syntax | |
Education | |
Creativity | |
Entertainment | |
Enough | |
Notes | |
References | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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