Overview | |
Introduction to Direct3D | p. 10 |
Shader Model 4.0 | |
Shading and Surfaces | |
Advance Texture Mapping | |
Game Math | |
Direct Sound | |
XACT Audio | |
Direct Input and XINPUT | |
3D Models | |
Animations | |
Introduction to Lighting | |
Advance Lighting | |
Shadows | |
Creating a Top-Down Shooter | |
Conclusions | |
Resources | |
Answers to Chapter Questions | |
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