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9780240519913

Understanding Macromedia Flash 8 ActionScript 2: Basic techniques for creatives

by ;
  • ISBN13:

    9780240519913

  • ISBN10:

    0240519914

  • Format: Nonspecific Binding
  • Copyright: 2006-02-17
  • Publisher: Routledge

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Summary

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples. Benefit from explanations and examples of why and how ActionScript can simplify Flash production and expand your design potential Learn all the basics of strong scripting skills to produce professional results Example code is available and ready to use with either Flash MX 2004 or Flash 8 - at www.rapo.org/as2book

Table of Contents

Acknowledgments vii
Introduction -- Understanding Macromedia Flash 8 ActionScript 2 ix
Section 1 Flash Fundamentals
1(54)
An Introduction to ActionScript 2 Programming Tools in Flash 8
3(16)
Timelines, Layers, The Stage, MovieClips, and the Library
19(21)
Events and Event Handlers
40(7)
External ActionScript Class Files
47(8)
Section 2 ActionScript 2.0 Fundamentals
55(92)
A Brief Overview of ActionScript 2 Programming
57(7)
Transitioning from AS1 Classes to AS2 Classes
64(7)
The Anatomy of a Class
71(8)
The Building Blocks of Code
79(24)
Organizing Code with Functions
103(14)
Arrays
117(15)
Inheritance and Polymorphism
132(15)
Section 3 Built-in Classes
147(64)
Built-in Classes
149(3)
Built-in Classes: The MovieClip Class
152(22)
Built-in Classes: The Key Class
174(11)
Built-in Classes: The Sound Class
185(15)
Built-in Classes: The XML Class
200(11)
Section 4 Using ActionScript to Build a Game -- Astro Sweeper
211(72)
Designing a Game
213(12)
Building the Game -- Phase I: The FLA and the GameController
225(26)
Building the Game -- Phase II: Movement and Powerups
251(15)
Building the Game -- Phase III: The Complete Game
266(17)
Appendices
283(10)
Appendix A Glossary
285(4)
Appendix B Key Codes
289(4)
Index 293

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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