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List of Illustrations | p. vii |
Acknowledgments | p. xi |
Introduction | p. 1 |
About the Reader | |
Structure of the Book | |
The Larger Questions | |
Studying Video Games | p. 7 |
Who Studies Video Games? | |
How do you Study Video Games? | |
Types of Analysis | |
Schools of Thought? | |
The Game Industry | p. 15 |
The Size of the Game Industry | |
The Structure of the Game Industry | |
The Development Process | |
Roles in Game Development | |
What is a Game? | p. 27 |
General Models for Understanding Games | |
The Issue of Genre | |
History | p. 53 |
A Brief Pre-history of Video Games | |
Does History Matter? | |
A History of Video Games | |
The 1970s | |
The 1980s | |
The 1990s | |
The 2000s | |
The 2010s and Beyond | |
Perspectives | |
Video Game Aesthetics | p. 117 |
Rules | |
Geography and Representation | |
Number of Players | |
Games without Boundaries | |
Video Games in Culture | p. 157 |
The Cultural Position of Video Games | |
Players | |
Narrative | p. 193 |
Storytelling | |
Reception-The Player's Experience of a Story | |
A Brief History of Literary Theory and Video Games | |
Serious Games-When Entertainment is Not Enough | p. 229 |
Traditional Games for Serious Purposes | |
Categorizing Educational Computer Games | |
The Rationale Behind Edutainment | |
The Instructional Approach to Edutainment | |
The Modern Approach to the Educational Use of Computer Games | |
The Educational Effectiveness of Video Games | |
Political Games and Newsgames | |
Advertainment | |
Gamification-Plug'n'Play Games for Real? | |
Games-for-change-Revolutionaries Rise | |
Final Remarks | |
Video Games and Risks | p. 255 |
Two Research Perspectives | |
The Active Media Perspective | |
The Active User Perspective | |
Other Questions | |
Final Remarks | |
Video Game Timeline | p. 281 |
Glossary | p. 285 |
Games Cited | p. 289 |
Bibliography | p. 295 |
Index | p. 315 |
Table of Contents provided by Ingram. All Rights Reserved. |
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The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.