Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 6/8/2016
  • Publisher: Sams Publishing

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In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them!

Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

  • Organize new projects and work with the Gameplay Framework
  • Master Unreal’s units and control systems
  • Import 3D models and work with the Static Mesh Editor
  • Create new landscapes and use Unreal’s foliage system
  • Bring characters and creatures to life with the Persona Editor
  • Apply materials and build lighting
  • Integrate and modify audio with the Unreal Sound Cue Editor
  • Craft particle effects and simulate physics
  • Set up and react to player inputs
  • Build levels and entirely new worlds
  • Get started with powerful Blueprint visual scripting system
  • Script an arcade game from start to finish
  • Create events that respond to player actions
  • Spawn Actors during gameplay
  • Design and create action-based encounters
  • Optimize games for mobile devices and touch-based inputs
  • Build menus with Unreal’s UMG UI Designer
  • Prepare your game for deployment

Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and Exercises help you test your knowledge and stretch your skills.
Notes and tips point out shortcuts and solutions.

All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.


Author Biography

Clinton Crumpler is currently a senior environment artist working on the Gears of War

franchise at Microsoft’s ‘The Coalition Studio’ located in Vancouver, BC Canada.

Previously an artist at Bethesda's Battlecry Studios, KIXEYE, Army Game Studio, and

various other independent studios; Clinton’s primary focus is environment art, shader

development, and art direction. Clinton has also released multiple video tutorials in

collaboration with Digital Tutors with a focus on game art development for Unreal

engine. He completed his Masters of Fine Art (MFA) in Interactive and Game Design and

Bachelors of Fine Art (BFA) in Animation at Savannah College of Art and Design (SCAD),

in Savannah, Georgia. Prior to SCAD, he received his Bachelors of Fine Art (BFA) in

Graphic Design at Longwood University, located in Farmville, Virginia. Clinton was born

and raised in Suffolk, Virginia. His personal portfolio and website can be viewed at


Table of Contents

1. Introduction to Unreal Engine
2. UE4 Terminology, Coordinates, and Transforms and Grids
3. Anatomy of a Game Project
4. Static Mesh Actors
5. Making Your First Level (MAP)
6. Material Editor
7. Landscapes and Foliage
8. Audio System
9. Cascade Editor - Particles
10. Matinee
11. Introduction to Visual Scripting
12. Level Blueprint Scripting - FPS Encounter
13. Making an Executable
14. Physics Actors
15. Actor Class Blueprints
16. Blueprint Communication
17. Game 1: Mouse Input Game
18. Game 2: Space Race Game (Game Pad And Keyboard)
19. Scripting the Space Race Game
20. Game 3: Arcade Shooter In The Round
21. Unreal Motion Graphics - Interfaces and HUDs
22. Scripting the Arcade Shooter
23. Mobile
24. What Next

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