The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Rental copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.
Tenth-grader Yugi always had his head in some game--until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games...weird games with high stakes and high risks!
Game master Ryo Bakura wants to use the power of his Millennium Ring to put the souls of Yugi, Jonouchi, Anzu and Honda inside his “Monster World” miniatures forever. Now, with 10-sided dice in hand, Yugi and Dark Yugi must hack and slash their way their Bakura’s adventure and defeat the Dark Master Zorc…or die trying! Then, on the island called Duelist Kingdom, a battle royale is taking place to determine the greatest “Duel Monsters” player in the world! A fight with fisherman Ryota Kajiki is just a warmup for Yugi, the only person who’s beaten Kaiba, the former world champion. But although Kaiba may be in a coma, his deck still lives…in the hands of an evil ventriloquist, who has stolen not only Kaiba’s deck but his very soul!
Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded hiim until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and fighting, together with Takahashi's weird and imaginative monsters, soon became enormously successful, spawning a real-world card game, video games, and four anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX and Yu-Gi-Oh! 5D's).