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Adobe Flash Professional CS5 Classroom in a Book
by Adobe Creative TeamEdition:
1st
ISBN13:
9780321573827
ISBN10:
032157382X
Format:
Paperback w/Disk
Pub. Date:
1/1/2010
Publisher(s):
Adobe Press
List Price: $54.99
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Recommended for self-instruction in Adobe Flash CS4 April 2, 2011
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Any seeking to learn Adobe Flash CS4 Professional will find key to such learning the Adobe Flash CS4 Professional Classroom in a Book. It comes from Adobe and covers all the basics of learning CS4 Professional, offering tips, techniques, and color photos throughout. While it will be of value to any lending library strong in computer courses, it's especially recommended for self-instruction in Adobe Flash CS4: as a step-by-step learner's primer, it can't be beat.
Adobe Flash Professional CS5 Classroom in a Book:
stars based on
1 user reviews.
Summary
The fastest, easiest, most comprehensive way to learn Adobe Flash CS4 Professional Stock available November 2008- Aust RRP $54.95 bull; Project-based lessons show readers the key techniques for working in Flash CS4. bull; Covers new features, including a new user interface, new drawing tools, support for true 3D, and more. bull; Official training series from Adobe Systems Inc, developed with the support of Adobe product experts. This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with Flash CS4. Using step-by-step instructions with projects that build on the knowledge learned in each lesson, readers will learn the key elements of the Flash interface, including panels, timelines, and frames. From there, readers will learn how to work with vector and bitmap graphics; create and edit symbols; modify text and add interactivity with ActionScript 3.0; and incorporate animation, music, and sound to their projects. They'll also learn how to prepare and export their finished projects for Web and broadcast. Of course, readers will also learn how to take advantage of the new features of Flash CS4 - the streamlined user interface, new drawing tools, the powerful new motion tweening model, inverse kinematics, true 3D support, new video encoding features in the Adobe Media Encoder, and much more. The companion CD provides users with all the sample files they need to complete all of the projects.
Author Biography
The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Table of Contents
| Getting Started | p. ix |
| Getting Acquainted | p. 2 |
| Starting Flash and Opening a File | p. 4 |
| Getting to Know the Work Area | p. 5 |
| Working with the Library Panel | p. 7 |
| Understanding the Timeline | p. 9 |
| Organizing Layers in a Timeline | p. 16 |
| Using the Property Inspector | p. 19 |
| Using the Tools Panel | p. 22 |
| Undoing Steps in Flash | p. 26 |
| Previewing Your Movie | p. 27 |
| Publishing Your Movie | p. 28 |
| Finding Resources for Using Flash | p. 30 |
| Checking for Updates | p. 31 |
| Working with Graphics | p. 34 |
| Getting Started | p. 36 |
| Understanding Strokes and Fills | p. 36 |
| Creating Rectangles | p. 37 |
| Using a Gradient Fill | p. 42 |
| Making Selections | p. 45 |
| Drawing Ovals | p. 49 |
| Making Patterns | p. 50 |
| Creating Curves | p. 56 |
| Creating Transparencies | p. 59 |
| Creating and Editing Text | p. 61 |
| Creating and Editing Symbols | p. 66 |
| Getting Started | p. 68 |
| Importing Illustrator Files | p. 69 |
| About Symbols | p. 72 |
| Creating Symbols | p. 73 |
| Importing Photoshop Files | p. 75 |
| Editing and Managing Symbols | p. 78 |
| Changing the Size and Position of Instances | p. 84 |
| Changing the Color Effect of Instances | p. 87 |
| Understanding Blend Effects | p. 89 |
| Applying Filters for Special Effects | p. 90 |
| Positioning in 3D Space | p. 91 |
| ADding Animation | p. 98 |
| Getting Started | p. 100 |
| About Animation | p. 101 |
| Understanding the Project File | p. 102 |
| Animating Position | p. 102 |
| Changing the Pacing and Timing | p. 106 |
| Animating Transparency | p. 109 |
| Animating Filters | p. 112 |
| Animating Transformations | p. 117 |
| Changing the Path of the Motion | p. 121 |
| Swapping Tween Targets | p. 126 |
| Creating Nested Animations | p. 127 |
| Using the Motion Editor | p. 131 |
| Easing | p. 137 |
| Animating 3D Motion | p. 144 |
| Previewing the Animation | p. 147 |
| Articulated Motion and Morphing | p. 150 |
| Getting Started | p. 152 |
| Articulated Motion with Inverse Kinematics | p. 153 |
| Constraining Joints | p. 162 |
| Inverse Kinematics with Shapes | p. 170 |
| Armature Options | p. 178 |
| Morphing with Shape Tweens | p. 184 |
| Using Shape Hints | p. 188 |
| Creating Interactive Navigation | p. 194 |
| Getting Started | p. 196 |
| About Interactive Movies | p. 197 |
| Designing a Layout | p. 197 |
| Creating Buttons | p. 201 |
| Understanding ActionScript 3.0 | p. 213 |
| Adding a Stop Action | p. 217 |
| Creating Event Handlers for Buttons | p. 218 |
| Creating Destination Keyframes | p. 223 |
| Playing Animation at the Destination | p. 228 |
| Animated Buttons | p. 234 |
| Working with Sound and Video | p. 238 |
| Getting Started | p. 240 |
| Understanding the Project File | p. 241 |
| Using Sounds | p. 242 |
| Understanding Flash Video | p. 256 |
| Using the Adobe Media Encoder | p. 256 |
| Understanding Encoding Options | p. 260 |
| Playback of External Video | p. 267 |
| Working with Video and Transparency | p. 273 |
| Embedding Flash Video | p. 277 |
| Using Components | p. 286 |
| Getting Started | p. 288 |
| About Components | p. 289 |
| Adding a Text Component | p. 290 |
| Using Components to Create Interactivity | p. 296 |
| Loading and Controlling Flash Content | p. 308 |
| Getting Started | p. 310 |
| Loading External Content | p. 312 |
| Removing External Content | p. 316 |
| Controlling Movie Clips | p. 317 |
| Creating Masks | p. 318 |
| Publishing Flash Documents | p. 326 |
| Getting Started | p. 328 |
| Testing a Flash Document | p. 329 |
| Understanding the Bandwidth Profiler | p. 330 |
| Adding Metadata | p. 333 |
| Publishing a Movie for the Web | p. 335 |
| Alternative Publishing Options | p. 341 |
| Hexadecimal Color Codes | p. 347 |
| Index | p. 348 |
| Table of Contents provided by Ingram. All Rights Reserved. |
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