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Adobe Flash CS4 Professional Classroom in a Book

by
Edition:
1st
ISBN13:

9780321573827

ISBN10:
032157382X
Format:
Paperback
Pub. Date:
10/27/2008
Publisher(s):
Adobe Press

Questions About This Book?

What version or edition is this?
This is the 1st edition with a publication date of 10/27/2008.
What is included with this book?
  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
  • The Used copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included.

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Customer Reviews

Recommended for self-instruction in Adobe Flash CS4  April 2, 2011
by


Any seeking to learn Adobe Flash CS4 Professional will find key to such learning the Adobe Flash CS4 Professional Classroom in a Book. It comes from Adobe and covers all the basics of learning CS4 Professional, offering tips, techniques, and color photos throughout. While it will be of value to any lending library strong in computer courses, it's especially recommended for self-instruction in Adobe Flash CS4: as a step-by-step learner's primer, it can't be beat.






Adobe Flash CS4 Professional Classroom in a Book: 4 out of 5 stars based on 1 user reviews.

Summary

The fastest, easiest, most comprehensive way to learn Adobe Flash CS4 Professional Stock available November 2008- Aust RRP $54.95 bull; Project-based lessons show readers the key techniques for working in Flash CS4. bull; Covers new features, including a new user interface, new drawing tools, support for true 3D, and more. bull; Official training series from Adobe Systems Inc, developed with the support of Adobe product experts. This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with Flash CS4. Using step-by-step instructions with projects that build on the knowledge learned in each lesson, readers will learn the key elements of the Flash interface, including panels, timelines, and frames. From there, readers will learn how to work with vector and bitmap graphics; create and edit symbols; modify text and add interactivity with ActionScript 3.0; and incorporate animation, music, and sound to their projects. They'll also learn how to prepare and export their finished projects for Web and broadcast. Of course, readers will also learn how to take advantage of the new features of Flash CS4 - the streamlined user interface, new drawing tools, the powerful new motion tweening model, inverse kinematics, true 3D support, new video encoding features in the Adobe Media Encoder, and much more. The companion CD provides users with all the sample files they need to complete all of the projects.

Author Biography

The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.

Table of Contents

Getting Startedp. ix
Getting Acquaintedp. 2
Starting Flash and Opening a Filep. 4
Getting to Know the Work Areap. 5
Working with the Library Panelp. 7
Understanding the Timelinep. 9
Organizing Layers in a Timelinep. 16
Using the Property Inspectorp. 19
Using the Tools Panelp. 22
Undoing Steps in Flashp. 26
Previewing Your Moviep. 27
Publishing Your Moviep. 28
Finding Resources for Using Flashp. 30
Checking for Updatesp. 31
Working with Graphicsp. 34
Getting Startedp. 36
Understanding Strokes and Fillsp. 36
Creating Rectanglesp. 37
Using a Gradient Fillp. 42
Making Selectionsp. 45
Drawing Ovalsp. 49
Making Patternsp. 50
Creating Curvesp. 56
Creating Transparenciesp. 59
Creating and Editing Textp. 61
Creating and Editing Symbolsp. 66
Getting Startedp. 68
Importing Illustrator Filesp. 69
About Symbolsp. 72
Creating Symbolsp. 73
Importing Photoshop Filesp. 75
Editing and Managing Symbolsp. 78
Changing the Size and Position of Instancesp. 84
Changing the Color Effect of Instancesp. 87
Understanding Blend Effectsp. 89
Applying Filters for Special Effectsp. 90
Positioning in 3D Spacep. 91
ADding Animationp. 98
Getting Startedp. 100
About Animationp. 101
Understanding the Project Filep. 102
Animating Positionp. 102
Changing the Pacing and Timingp. 106
Animating Transparencyp. 109
Animating Filtersp. 112
Animating Transformationsp. 117
Changing the Path of the Motionp. 121
Swapping Tween Targetsp. 126
Creating Nested Animationsp. 127
Using the Motion Editorp. 131
Easingp. 137
Animating 3D Motionp. 144
Previewing the Animationp. 147
Articulated Motion and Morphingp. 150
Getting Startedp. 152
Articulated Motion with Inverse Kinematicsp. 153
Constraining Jointsp. 162
Inverse Kinematics with Shapesp. 170
Armature Optionsp. 178
Morphing with Shape Tweensp. 184
Using Shape Hintsp. 188
Creating Interactive Navigationp. 194
Getting Startedp. 196
About Interactive Moviesp. 197
Designing a Layoutp. 197
Creating Buttonsp. 201
Understanding ActionScript 3.0p. 213
Adding a Stop Actionp. 217
Creating Event Handlers for Buttonsp. 218
Creating Destination Keyframesp. 223
Playing Animation at the Destinationp. 228
Animated Buttonsp. 234
Working with Sound and Videop. 238
Getting Startedp. 240
Understanding the Project Filep. 241
Using Soundsp. 242
Understanding Flash Videop. 256
Using the Adobe Media Encoderp. 256
Understanding Encoding Optionsp. 260
Playback of External Videop. 267
Working with Video and Transparencyp. 273
Embedding Flash Videop. 277
Using Componentsp. 286
Getting Startedp. 288
About Componentsp. 289
Adding a Text Componentp. 290
Using Components to Create Interactivityp. 296
Loading and Controlling Flash Contentp. 308
Getting Startedp. 310
Loading External Contentp. 312
Removing External Contentp. 316
Controlling Movie Clipsp. 317
Creating Masksp. 318
Publishing Flash Documentsp. 326
Getting Startedp. 328
Testing a Flash Documentp. 329
Understanding the Bandwidth Profilerp. 330
Adding Metadatap. 333
Publishing a Movie for the Webp. 335
Alternative Publishing Optionsp. 341
Hexadecimal Color Codesp. 347
Indexp. 348
Table of Contents provided by Ingram. All Rights Reserved.


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