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Acknowledgments | p. vii |
Editors' Note on Translation | p. ix |
Introduction | p. xi |
Culture and Discourse | |
Why Study Train Qtaku? A Social History of Imagination | p. 3 |
Database Animals | p. 30 |
Japan's Cynical Nationalism | p. 68 |
Strategies of Engagement: Discovering, Defining, and Describing Otaku Culture in the United States | p. 85 |
Infrastructure and Place | |
Comic Market as Space for Self-Expression in Otaku Culture | p. 107 |
Otaku and the City: The Rebirth of Akihabara | p. 133 |
Anime and Manga Fandom as Networked Culture | p. 158 |
Contributors versus Leechers: Fansubbing Ethics and a Hybrid Public Culture | p. 179 |
Community and Identity | |
Making Fujoshi Identity Visible and Invisible | p. 207 |
Cosplay, Learning, and Cultural Practice | p. 225 |
The Fighting Gamer Otaku Community: What Are They "Fighting" About? | p. 249 |
"As Long as It's Nat Linkin Park Z": Popularity, Distinction, and Status in the AMV Subculture | p. 275 |
Contributors | p. 299 |
Index | p. 301 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.