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9780300158649

Fandom Unbound : Otaku Culture in a Connected World

by
  • ISBN13:

    9780300158649

  • ISBN10:

    0300158645

  • Format: Trade Paper
  • Copyright: 2012-02-28
  • Publisher: Yale University Press

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Summary

In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as "geek"an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age.

Author Biography

Mizuko Ito is Professor in Residence and John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning, Department of Anthropology and Department of Informatics, University of California, Irvine. Daisuke Okabe is lecturer in psychology, Tokyo City University, Japan. Izumi Tsuji is associate professor of sociology at Chuo University, Japan.

Table of Contents

Acknowledgmentsp. vii
Editors' Note on Translationp. ix
Introductionp. xi
Culture and Discourse
Why Study Train Qtaku? A Social History of Imaginationp. 3
Database Animalsp. 30
Japan's Cynical Nationalismp. 68
Strategies of Engagement: Discovering, Defining, and Describing Otaku Culture in the United Statesp. 85
Infrastructure and Place
Comic Market as Space for Self-Expression in Otaku Culturep. 107
Otaku and the City: The Rebirth of Akihabarap. 133
Anime and Manga Fandom as Networked Culturep. 158
Contributors versus Leechers: Fansubbing Ethics and a Hybrid Public Culturep. 179
Community and Identity
Making Fujoshi Identity Visible and Invisiblep. 207
Cosplay, Learning, and Cultural Practicep. 225
The Fighting Gamer Otaku Community: What Are They "Fighting" About?p. 249
"As Long as It's Nat Linkin Park Z": Popularity, Distinction, and Status in the AMV Subculturep. 275
Contributorsp. 299
Indexp. 301
Table of Contents provided by Ingram. All Rights Reserved.

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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