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9783642032691

Transactions on Edutainment II

by ; ; ;
  • ISBN13:

    9783642032691

  • ISBN10:

    3642032699

  • Format: Paperback
  • Copyright: 2009-08-01
  • Publisher: Springer-Verlag New York Inc
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List Price: $109.00

Summary

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The second volume of this series is devoted to research and development in the field of edutainment. It contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in UK in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by individual contributions from international experts in this field.

Table of Contents

Papers from GDTW 2008
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environmentsp. 1
Networking Middleware and Online-Deployment Mechanisms for Java-Based Gamesp. 19
A Testbed for P2P Gaming Using Time Warpp. 33
How to Steer Characters in Group Gamesp. 48
Time-Based Personalised Mobile Game Downloadingp. 59
Papers from Cyberworlds 2008
Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studiesp. 70
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Designp. 90
Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learningp. 105
Exploring Movie Recommendation System Using Cultural Metadatap. 119
Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perceptionp. 135
HES-SPATO: An Online History Educational System Based on SCORMp. 160
Regular Papers
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructionsp. 176
Design Tools for Online Educational Games: Concept and Applicationp. 187
Earth and Planetary System Science Game Enginep. 203
A XML Tree Based Leveled Filtering Method and Its Applicationp. 219
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spacesp. 228
Make Learning Fun with Programming Contestsp. 246
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local Historyp. 258
A 3D Campus on the Internet - A Networked Mixed Reality Environmentp. 282
Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Modelp. 299
Author Indexp. 313
Table of Contents provided by Ingram. All Rights Reserved.

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