Papers from GDTW 2008 | |
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments | p. 1 |
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games | p. 19 |
A Testbed for P2P Gaming Using Time Warp | p. 33 |
How to Steer Characters in Group Games | p. 48 |
Time-Based Personalised Mobile Game Downloading | p. 59 |
Papers from Cyberworlds 2008 | |
Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies | p. 70 |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design | p. 90 |
Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning | p. 105 |
Exploring Movie Recommendation System Using Cultural Metadata | p. 119 |
Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception | p. 135 |
HES-SPATO: An Online History Educational System Based on SCORM | p. 160 |
Regular Papers | |
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions | p. 176 |
Design Tools for Online Educational Games: Concept and Application | p. 187 |
Earth and Planetary System Science Game Engine | p. 203 |
A XML Tree Based Leveled Filtering Method and Its Application | p. 219 |
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces | p. 228 |
Make Learning Fun with Programming Contests | p. 246 |
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History | p. 258 |
A 3D Campus on the Internet - A Networked Mixed Reality Environment | p. 282 |
Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model | p. 299 |
Author Index | p. 313 |
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