Xcode 5 Start To Finish iOS and OS X Development

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 5/6/2014
  • Publisher: Addison-Wesley Professional
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Use Xcode 5 to Write Great iOS and OS X Apps!

Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features.

Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works.

Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software.

Coverage includes

  • Setting breakpoints and tracing execution for active debugging
  • Creating libraries by adding and building new targets
  • Integrating Git or Subversion version control
  • Creating iOS projects with MVC design
  • Designing Core Data schemas for iOS apps
  • Linking data models to views
  • Designing UI views with Interface Builder
  • Using the improved Xcode 5 Autolayout editor
  • Improving reliability with unit testing
  • Simplifying iOS provisioning
  • Leveraging refactoring and continual error checking
  • Using OS X bindings, bundles, packages, frameworks, and property lists
  • Localizing your apps
  • Controlling how Xcode builds source code into executables
  • Analyzing processor and memory usage with Instruments
  • Integrating with Mavericks Server’s sleek continuous integration system

Register your book at www.informit.com/register for access to this title’s downloadable code.

Author Biography

Fritz Anderson has been writing software, books, and articles for and about Apple platforms since 1984. He has worked for research and development firms, consulting practices, and as a freelancer. He was admitted to the Indiana bar but thought better of it. He is now an iOS and Mac programmer for the Scholarly Technology department at the University of Chicago.

Table of Contents

Part I: First Steps
1. Getting Xcode
2. Kicking the Tires
3. Simple Workflow and Passive Debugging
4. Active Debugging
5. Compilation
6. Adding a Library Target
7. Version Control

Part II: The Life Cycle of an iOS Application
8. Starting an iOS Application
9. An iOS Application: Model
10. An iOS Application: Controller
11. Building a New View
12. Adding Table Cells
13. Unit Testing
14. Measurement and Analysis
15. Storyboard
16. Provisioning

Part III: Xcode for OS X
17. Starting an OS X Application
18. Bindings: Wiring an OS X Application
19. A Custom View for OS X
20. Localization
21. Bundles and Packages
22. Frameworks
23. Property Lists

Part IV: Xcode Tasks
24. Documentation in Xcode
25. The Xcode Build System
26. Instruments
27. Debugging
28. Snippets

Part V: Appendices
Appendix A. Objective-C
Appendix B. Some Build Variables
Appendix C. Resources

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