Foreword | |
Introduction | |
Getting Started with 3D Development for the iPhone | |
Getting Started | |
Getting the Software | |
Setting Up Your Development Environment | |
Introducing Graphics Programming in SIO2 | |
The SIO2 Template | |
A Simple OpenGL Demo | |
Introduction to Interactivity | |
The Complete Code | |
Saying Hello to the Blender/SIO2/iPhone World | |
The Blender/SIO2/Xcode Workflow | |
An Overview of SIO2 | |
Hello 3D World! Creating Your World in Blender | |
Exporting to the SIO2 File Format | |
Going Mobile with SIO2 | |
Initializing SIO2 and Loading Assets | |
Rendering | |
Touch Screen Interaction | |
The Complete Code | |
Extending Interactive Feedback with Picking and Text | |
Object Picking | |
Working with Text and Fonts | |
Using Multi-touch Functionality | |
Packaging Your App | |
The Complete Code | |
Creating an Immersive Environment in SIO2 | |
Modeling the Ground and the Sky | |
Creating an Immersive Environment in SIO2 | |
Exploring the Environment with a Moving Camera | |
The Complete Code | |
Props and Physical Objects | |
Texture Face Objects and Transparency | |
Fast Foliage with Billboards | |
Physics for Interactive Objects | |
Pseudo-instancing for Efficient Object Handling | |
Working with Low-Poly Collision Maps | |
The Complete Code | |
Animating a Character | |
Animating a Character in Blender | |
Getting Action in SIO2 | |
Taking a Walk | |
Quick and Dirty Real-Time Shadows | |
The Complete Code | |
Working with Widgets | |
Making a Splash with Widgets | |
Creating Active Widgets in SIO2 | |
The Complete Code | |
Blender Basics | |
Interface and Navigation | |
Modeling | |
Materials and Textures | |
Animation 250 | |
Key Concepts for Graphics Programming | |
Coordinate Systems, Matrices, and Transformations | |
Transformations by Matrix Multiplication | |
Matrices and OpenGL | |
SIO2 Reference | |
SIO2 Learning Resources | |
The .sio2 File Format | |
SIO2 Flag Values | |
SIO2 Functions | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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