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9780470471913

3ds Max® 2010 Bible

by
  • ISBN13:

    9780470471913

  • ISBN10:

    0470471913

  • Edition: DVD
  • Format: Paperback w/Disk
  • Copyright: 2009-08-01
  • Publisher: Wiley
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List Price: $49.99

Summary

The tenth edition of 3ds Max 2010 Bible is the only comprehensive reference-tutorial on 3ds Max, making it a favorite of all users, from beginners to pros. If 3ds Max novices are itching to actually create something immediately, the Quick Start project in Part 1 is just for them. If experienced Max users can't wait to check out the new software features the details are readily available. This bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. A 16-page color insert will highlight work by various cutting-edge 3D artists. A valuable companion DVD includes all the examples and content from the book, including unique models and textures that readers can customize on their own as well as a searchable, full-color version of the book and trial version of 3ds Max.

Author Biography

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.

Table of Contents

Preface
Acknowledgments
Getting Started with 3ds Max
Quick Start: Landing a Space Vehicle
Exploring the Max Interface
Controlling and Configuring the Viewports
Working with Files, Importing, and Exporting
Customizing the Max Interface and Setting Preferences
Working with Objects
Creating and Editing Primitive Objects
Selecting Objects and Setting Object Properties
Transforming Objects, Pivoting, Aligning, and Snapping
Cloning Objects and Creating Object Arrays
Grouping, Linking, and Using Containers
Modeling Basics
Accessing Subobjects and Using Modeling Helpers
Introducing Modifiers and Using the Modifier Stack
Drawing and Editing 2D Splines and Shapes
Modeling with Polygons and Using the Graphite Modeling Tools
Materials, Cameras, and Lighting Basics
Using the Material Editor and the Material Explorer
Creating and Applying Standard Materials
Adding Material Details with Maps
Creating Compound Materials and Using Material Modifiers
Configuring and Aiming Cameras
Using Lights and Basic Lighting Techniques
Animation and Rendering Basics
Understanding Animation and Keyframes
Animating with Constraints and Simple Controllers
Rendering a Scene
Advanced Modeling
Building Complex Scenes with XRefs and Using Asset Tracking
Working with the Schematic View
Deforming Surfaces and Using the Mesh Modifiers
Working with Compound Objects
Modeling with Patches and NURBS
Adding and Styling Hair and Fur, and Using Cloth
Advanced Materials
Using Specialized Material Types
Painting in the Viewport Canvas and Rendering Surface Maps
Unwrapping UVs and Mapping Textures
Creating Baked Textures and Normal Maps
Advanced Animation Techniques
Using Animation Modifiers and Complex Controllers
Animating with the Expression Controller and Wiring Parameters
Working with Function Curves in the Track View
Using Animation Layers and the Motion Mixer
Creating Particles and Particle Flow
Using Space Warps
Simulating Physics-Based Motion with reactor
Animating Hair and Cloth
Working with Characters
Understanding Rigging and Working with Bones
Working with Inverse Kinematics
Creating and Animating Bipeds and Crowds
Skinning Characters
Advanced Lighting and Rendering
Working with Advanced Lighting, Light Tracing, and Radiosity
Using Atmospheric and Render Effects
Rendering with mental ray
Batch and Network Rendering
Compositing with Render Elements and the Video Post Interface
MAXScript and Plug-Ins
Automating with MAXScript
Expanding Max with Third-Party Plug-Ins
What's New with 3ds Max 2010
What's on the DVD
Index
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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